Warside is a visceral multiplayer Sci-Fi shooter featuring classic 2D gameplay combined
with RPG elements. Play as part of a small squad of elite troops fighting for resources
and power across the galaxy.

Create your own elite soldier and take him in to online battle
in this visceral multiplayer Sci-Fi shooter. Use your unique abilities in full blooded combat
with other players as well as hordes of monsters and gain tactical battlefield advantages
over your enemies by hovering in mid-air, covering great distances in a single leap and
hanging on walls to ambush your enemies. Use the flexible RPG system and
wide array of equipment to advance and customize your character.

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Blog RSS Feed Report abuse Latest News: Development Update February

2 comments by KrakenGamesStudio on Feb 19th, 2015

Hi guys! We have launched our Steam store page and continue to work hard on the game to launch it on Steam as soon as possible. Now we would like to tell you about the work progress.

You can find Warside here: Store.steampowered.com Now you can follow Warside and add the game to your Wishlist.

Now battle can start even if there is only one real player in queue, but bots will be replaced by real players when they appear.

Done: bots can run, jump, shoot and act quite naturally for bots. Battles with bots can be successfully created and bots already know how to play in such modes as Domination (capturing of control points) and Team-Deathmatch. Bots are also displayed in battle statistics just like regular players. If the real player enters the battle queue, bot will be automatically replaced by the real player.

Left to do: create different types of bots with different weapons and equipment. Add a variety of behaviors to suit the weapon and level of the bot.

Each weapon class has two skill lines, each skill line has 3 skills. The first skill is an active ability the other two are passives that improve the ability. All weapon skills are opened automatically by leveling corresponding skill line within the class leveling interface. So when you level your class you should pay attention which weapons will benefit from chosen skill lines.

Done: Weapon skills leveling interface; server-side logic.

Left to do: develop skills themselves.

Attachments slightly change your weapon stats, for example, you can increase fire rate or extend your clip.

Done: all the interface to install and view attachments; server-side logic.

Left to do: balance the attachment stats; add alternative fire modes.

Your equipment will not break down while in battle, the durability loss is calculated after the battle is finished. Maximum durability of your equipment does not decrease after you item is repaired, therefore your equipment can never be broken beyond repair.

Done: Repair interface; current durability indication; notifications if you have a broken item; durability loss after battle; server-side logic.

Left to do: balance the repair cost with other player’s incomes and expenses.

The craft system will allow you to disasseble unused items and upgrade rarity of favourite equipment. The best weapons in game will be craft-only.

Done: The basic interface and functionality.

Left to do: test the interface, finish the calculation of disassemble and upgrade recipes and then balance it. Add gear recipes. Design and balance legendary weapons craft recepies.

Achievements will provide long and short-range goals for players. Daily and weekly tasks will reward you with special tokens, that can be used to buy better gear. For major achievement you will earn visual customizations.

Done: the majority of achievements were reworked to suit the new class and battle systems. For each class there are some achievements with class weapons and armor rewards.

Left to do: finish the achievements localization; add new achievements for PvE-missions; import achievments to Steam.

These are the most important tasks we worked on last month. Apart from them, we have also fixed the huge amount of bugs, polished a lot of minor issues and are actively working on the balance. Our goal is to give the excellent gaming experience by the release.

Thank you very much for tracking our Warside we will keep you posted on the work progress!

More info:

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Guest Apr 16 2014, 4:28am says:

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ChickenDelight Apr 15 2014, 10:51pm says:

I hope this doesn't get TDP4's P2W aspect..

+2 votes     reply to comment
KrakenGamesStudio Creator
KrakenGamesStudio Apr 16 2014, 6:05am replied:

You cannot buy for real money any items directly affecting you character power in our game. The cash-shop offers customization, conveniences (larger inventory, more character and market slots etc) and time-conserving boosts.
There also will be available several single-time purchase packs, that offer lifetime bonus to drop-rates and a variety of stuff from the cash-shop (the cheapest will cost 10$)

+2 votes   reply to comment
Irenaart Apr 15 2014, 3:17am says:

Nice! Tracking...

+2 votes     reply to comment
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