The Obelisk Engine is a Graphics Engine that uses high quality detail and designed to run on multiple platforms, The Obelisk uses the ShadowEdge Physics Engine for its lighting and physics.

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08/04/2014 08/04/2014 Obelisk April 2014 Dynamic World Lighting
Blog RSS Feed Report abuse Latest News: Sniper Rifle, Modelling process and Animation

About Obelisk Arena with 0 comments by 5amura1 on Apr 15th, 2014

In this news, we will be showing 2 videos, one will be showing the beginning of modelling what would become the Sniper Rifle of Obelisk Arena, we are exited to say that this game is our biggest project, there has been long hours put into what is done here, our weapons may not look as sexy and highly detailed as most games are today but Obelisk Arena is not about looks, it is about passion and gameplay, we aim to keep the graphics of Obelisk  Arena down to allow all gamers to enjoy without the fear that their computers are not of high specs, and this game is to be made for Online Multiplayer action, so to end this chit chat here, here's the video of the beginning of the Sniper Rifle.

This next video will show a basic animation on the Sniper's Eject port, the movement of the cocking mechanism is running 60 frames per second and takes roughly around four seconds animation time.

All of our weapons are being made in Blender before being exported into use in the Obelisk Engine.

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Windows, Mac, iPhone, PS4, PS3, XBONE, X360
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Proprietary
Release Date
Coming Q4 2014
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Obelisk Engine
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