Multimedia Fusion is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia pros, game creators, and people from all walks of life.

Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!

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Multimedia Fusion provides you with everything you need to start creating software of your own imagination and design. From multimedia applications and presentations, to exciting games and stunning screensavers, you can be creating, sharing, and even publishing your work in no time.

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Blog RSS Feed Report abuse Latest News: Dynabrick development log

About Dynabrick with 0 comments by roxflame on Jun 15th, 2014

So dev has been going well, I'm thinking I need a new format for explaining the progress, so included are a bunch of GIFs :)What have I been up to over the last few weeks?

 Well these things: 
1: Basic wrapping
2: Effects
3: Water dynamics
4: Explosions

Basic wrapping

So I realised that to make some real headway, I really needed to start going beyond the art and engine, and get some of the missing foundations laid, namely the menu, the level progression code and some plot writing.The story as I had written it previously involved Dynabot hurtling through space delivering some cargo, crashing into a satellite and plummeting into a planet based on a grid.I've embellished on this concept and decided to come up some storyline to support the gridded world, which I'll give a few teasers for in future posts.One small part of the gridded world physics includes the concept that things adhere more and more to the natural grid the slower they are moving, which has allowed me to play on that and get around some issues I was having in getting water to both flow and support the grid. Here is the rather interesting result:

-- Auto-cubing water --

While Dynabot won't be able to shoot water by default, its possible I'll give him that ability later if he gets a water based powerup, in the meantime though it's fun to test some possiblilites it brings out, like the creation of ice bridges:

-- Ice test --

Dynabrick now includes more than one default exploding brick, 3 sizes are now available making for more boomy goodness! :)

-- Explosion tests --

The Dynacubes can also be destroyed in spectacular fasion allowing for SUICIDE JUMPS

-- Dynabot does a suicide jump --

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Post comment Comments  (10 - 12 of 12)
Oven_Toaster
Oven_Toaster Dec 26 2008, 11:37pm says:

Does this work on mac?

+3 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Jan 4 2009, 7:31am replied:

I've heard it runs quite well on Windows Emulators for both Mac and Linux, but it does not run natively on it, no.

+4 votes     reply to comment
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Platform
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Clickteam
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Released Jun 30, 2006
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