LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.

Useful links:
Forum
Wiki (also hosts documentation)
Bug tracker
IRC Channel (#love@freenode.net)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hello everyone! I hope you've had a good start of the new year.

It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions.

Mana Blocks

I added some visual feedback when Hania touches mana blocks. It adds a little bit of clarity and looks kinda nice.

Eye adjustments

Hania's eyes now adapt to darkness. This adds something of a small HDR effect to the game.

A special change in this update is that the resolution is much higher. Why would higher resolution matter in a "low resolution pixel-art game" you ask? It may not be not super noticeable until you look more closely, but all movements are a lot smoother now. Do you notice how jittery the background layers are in the GIF animation here below in the "old" clip compared to the "new"?

High Resolution

In other words, the game now internally makes use of subpixels. This lessens the "retro" look slightly, so if you don't like it you can decrease the internal resolution to 1x in the new Graphics options screen.

Graphics Options

Yup, some graphics options have been added. Nothing too special here.

Prompt Message

Another small change is that some messages now appear close to Hania instead of all the way at the top of the screen.

Map

The map screen also got a bit of an update. There are no longer two zoom levels - only one, with all the icons the zoomed-in view had before. The teleportation map highlights all target locations better, and it's now possible to view the maps of all the visited areas no matter where you currently happen to be.

Keybinds

The keyboard/gamepad input system has been reprogrammed entirely, so gamepads can now be configured properly and the Keybinds options screen is a bit nicer. The keybinds don't magically jump around anymore if you happen to switch to a new gamepad.

Changelog

Here's the full changelog for version 1.2...

NOTE: Keybinds have been reset in this version. Sorry about that!

Additions:

  • Increased the internal screen resolution. This makes all movements look as smooth as butter!
  • Added graphics options, like exclusive/borderless fullscreen, vsync and resolution.
  • Added option for room transition animations. The "fade" animation may be preferred for people who easily get motion sickness.
  • Added option to disable down+jump=backdash.
  • Hania's eyes now adjust to darkness.
  • Added a cinematic letterbox when a cutscene of some kind is playing.
  • The Lightbeam spell now alerts bats when hit.
  • Added an impact effect to the Particle spell.
  • Mana blocks now flash or disintegrate when touched.

Changes:

  • Removed queuing of actions, but some actions like jumping are a bit easier to perform.
  • The keyboard/gamepad input system has been rewritten entirely and, as a result, all keybinds have been reset. Gamepads can now be configured properly.
  • Improved performance. (A lot in some places!)
  • Improved map functionality and visuals.
  • Improved hitboxes.
  • Improved menus a bit. (Mouse navigation is even possible, to some extent.)
  • Some messages now appear near Hania instead of at the top of the screen.
  • Room transitions are slightly faster.

Fixes:

  • The effect of upgrading the Attack Speed is now more linear/consistent. (May or may not be very noticeable.)
  • Fixed disabled upgrades appearing in the world even after having been picked up.
  • Fixed bats being able to attack Hania while going through door entrances.
  • Fixed white texts not being visible against bright backgrounds.
  • Fixed backdashing into a wall causing Hania to bounce off it.
  • Fixed weird positional "snapping" when jumping up alongside some obstacles/edges.
  • Fixed the Stomp spell playing a sound even though the stomp didn't trigger (because of being out of stamina).
  • Fixed Hania being able to push blocks while attacking.
  • Fixed a couple of pressure plates in Cold Mountain not staying pressed after being activated.
  • Fixed room transition animation not working if Hania is taking damage.
  • Fixed Hania being able to stand on certain edges on some walls.
  • Fixed an issue involving getting killed by the artifact container in the first boss room.
  • Fixed weird one-pixel gaps in menus in macOS.
  • The game is now internally locked at 60 FPS which should fix issues with e.g. not being able to jump out of water.
  • Fixed various other smaller bugs.

That's all for now. Stay tuned for more updates Soon™!


Get Momento Temporis: Light from the Deep on Steam, itch.io or the website.
Follow the game on Twitter or Facebook.

Online Multiplayer Update is Live!
Momento Temporis: Arena

Online Multiplayer Update is Live!

Momento Temporis: Arena 1 comment

The online multiplayer update is now live for Momento Temporis: Arena! There are lots of other changes too.

Demo 0.2.5
Demonizer

Demo 0.2.5

Demonizer 1 comment

Tutorial, new player graphics, portrait orientation, bug and balance fixes.

Ore Miner 2 release!
Ore Miner 2

Ore Miner 2 release!

Ore Miner 2 1 comment

Explore a near infinite underground world and search for rare ores. Your mission, or more your greatest wish, is to find the legendary dragon eggs somewhere...

Nano Space now released!
Nano Space

Nano Space now released!

Nano Space

Once it was intended to be a small endless space shooter, but now it's an epic endless shooter with awesome missions, fancy pixel graphics and nice unique...

Add game Games
Momento Temporis: Light from the Deep

Momento Temporis: Light from the Deep

Adventure

Momento Temporis is a 2D action adventure exploration platformer Metroidvania featuring pixel-art graphics. Find permanent upgrades, overcome environmental...

Momento Temporis: Arena

Momento Temporis: Arena

Arcade

Multiplayer PvP arena with fireballs and ladder faces!

Demonizer

Demonizer

Arcade

2D fantasy arcade shooting and man-catching game.

Degauss

Degauss

Arcade

DEGAUSS is an electrifying retro arcade shooter inspired by many classic games of old. Shoot, dodge, and blast your way through droves of enemies to rack...

Happy Birthday

Happy Birthday

Platformer

Happy Birthday is a retro-flirtatious short that will leave you with a seed for a new perspective. The controls are easy enough for anyone to learn and...

Pnorar

Pnorar

Arcade

Pnorar is a simple bullethell-like topdown spaceshooter with randomly generated upgrades.

Ore Miner 2

Ore Miner 2

Adventure

Explore a near infinite underground world and search for rare ores. Your mission, or more your greatest wish, is to find the legendary dragon eggs somewhere...

Nano Space

Nano Space

Arcade

Once it was intended to be a small endless space shooter, but now it's an epic endless shooter with awesome missions, fancy pixel graphics and nice unique...

Wanderer

Wanderer

Platformer

A cinematic episodic lo-fi sci-fi adventure RPG. 'Wanderer' tells the tale of a band of fugitives trying to escape the otherworldly remnants of a future...

Breaking Fast

Breaking Fast

Racing

In simple terms: Breaking Fast is a Mario Kart meets Super Smash Bros meets breakfast food. Absurd, uh? But it's also ridiculously fun!

Comments  (0 - 10 of 20)
Ace1214
Ace1214

this engine would be extremely cool if it had a built-in IDE that you could run the scripts through instantly, but i do see the challenges that that would make for the developers of love

Reply Good karma Bad karma0 votes
Editapp
Editapp

Usually you can intergrate a build command for Love in lots of text editors, making it easy to package games instantly.

Reply Good karma Bad karma+1 vote
ananasblau
ananasblau

I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.

Reply Good karma Bad karma+2 votes
XHH
XHH

I still cannot comprehend why people use Vi/Vim

Reply Good karma Bad karma+4 votes
kjfytfkytfyt
kjfytfkytfyt

That kind of sucks, that you have to have Love on your computer in order to play the games... i mean you should make it so the games can be run without having to have Love on your computer...

Reply Good karma Bad karma-1 votes
fláráðr_ljós
fláráðr_ljós

That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.

Love2d.org

Reply Good karma Bad karma+7 votes
adfjkndjklnhdfs
adfjkndjklnhdfs

"Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer." Says this engines description.

Reply Good karma Bad karma0 votes
qaisjp
qaisjp

It's outdated, old versions required LOVE installed (or the binary); new versions allow lovers (us developers, not LOVE developers but game developers in love) to compile their project so you dont need love.

Reply Good karma Bad karma+3 votes
Maggy_

Lövers

Reply Good karma Bad karma+1 vote
ianna_keeper
ianna_keeper

gonna give it a try soon.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, Mac, Linux
Contact
Send Message
Homepage
Love2d.org
Licence
Zlib
Release date
Engine watch
Follow
Share
Community Rating

Average

9.5

51 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

There is no easier and friendlier way to get started with game programming out there!

Dec 9 2010 by qubodup

Twitter

Latest tweets from @obey_love

RT @egordorichev: #CurseOfTheArrow beta is out! Go, give it a shot! #gamedev #love2d #indiedev #beta Explore worlds, solve puzzles,… T.co

Jan 19 2018

RT @S0lll0s: totally forgot to tweet this: Github.com #creativecoding #generativeart #love2d T.co

Jan 18 2018

RT @NKnauth: Level editor is nearly feature-complete at this point. (Will need to add some way to indicate where doors go, once… T.co

Jan 9 2018

RT @Sheepolution: Play Hairy Barbary! A game where you play as a barbarian who saves princesses and carries them on his shield. When… T.co

Dec 23 2017

RT @Eiyeron: And ported my #Pico8 sphere to #Love2D T.co

Dec 17 2017

RT @josefnpat: We finished our game for the #LDJAM #gamejam! Check out <bold> !!! BaconMan !!! </bold> Ldjam.comT.co

Dec 7 2017

RT @Alecsi_: Today I decided to code something for #gamecodeur #gamejam 11 or @davidmekersa. Implementing Newton's Law of Attrac… T.co

Nov 26 2017

RT @agersant: Water physics simulation! #screenshotsaturday #love2d #gamedev (Sorry, no art yet) T.co

Nov 26 2017

RT @josefnpat: 1.0 Release of #Click4 is now available! I would love feedback! Github.com Github.comT.co

Nov 24 2017

RT @Alecsi_: Messing with 3D coordinates... Trying to figure out 3D to 2D transformations. I've got these pretty Xmas planets !… T.co

Nov 22 2017

Tags
Embed Buttons
Link to LÖVE by selecting a button and using the embed code provided more...
LÖVE
Statistics
Rank
183 of 914
Last Update
Watchers
126 members
Games
133
Files
237
Articles
123
Reviews
10
You may also like
CryENGINE 4
CryENGINE 4 Commercial
Unity
Unity Commercial
RAGE
RAGE Proprietary
Unreal Engine 3
Unreal Engine 3 Commercial
libGDX
libGDX Commercial
LÖVE
LÖVE Zlib