LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.

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Blog RSS Feed Report abuse Latest News: Possession 2 Dev Log: Bosses

About Possession 2 with 0 comments by weirdfellows on Sep 18th, 2014

Boss design in games can be difficult.

In the original Possession, bosses were pretty basic. They were creatures slightly stronger than most of the regular creatures on the level. None of them had any special abilities, except for the fact you couldn't possess them. I made them unpossessable for a few reasons: one, it'd be a pretty anticlimactic fight if you just possessed the boss as soon as it showed up then merrily went on your way. But also, it forces you to change your tactics somewhat. In most other fights in the game, you always have the option of possessing the enemy rather than trying to fight them (either right off the bat, or if you start losing). Making these strong creatures unpossessable meant that you had to actually fight them, hopefully using what you learned about your body's abilities during the rest of the level.

A lot of the bosses in Possession 2 are still pretty much the same: just a stronger enemy you can't possess. But now, some of them do have ranged attacks and special abilities, like regular creatures do (for example, the Bounty Hunter Imp from the first level has pistols it can shoot at you).

Some (but not all) of the special levels will have bosses that are pretty different, though.

Here's The Baron, the boss of the Swamps. He's actually pretty weak, but you have to make it through his zombie and skeleton bodyguards to actually fight him (and just wiping out the zombies beforehand won't work, new ones will sprout up as soon as the old ones are killed).

The Baron

Here's the Eldritch City's boss room. A single narrow walkway surrounded by pits. Surely it's just for decoration, nothing bad is going to happen here.

Eldritch City Boss Room

When you try to go up the stairs, four tentacles pop out of the pits and start trying to lay the smack down on you. You have to defeat all of them to advance. The good thing is, they're confined to the pits, so you can run away and regroup more easily than most bosses if you need to. Just watch out to make sure they don't smack you into the pit or into a wall.


The tavern doesn't even have any specific bosses. Instead, to leave the level you'll need to fight your way through a massive barroom brawl!

Tavern Brawl

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Post comment Comments  (0 - 10 of 18)
Ace1214 Mar 15 2012, 8:01pm says:

this engine would be extremely cool if it had a built-in IDE that you could run the scripts through instantly, but i do see the challenges that that would make for the developers of love

0 votes     reply to comment
ananasblau Dec 18 2012, 4:19pm replied:

I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.

+2 votes     reply to comment
XHH Jul 12 2013, 8:25pm replied:

I still cannot comprehend why people use Vi/Vim

+3 votes     reply to comment
kjfytfkytfyt May 21 2011, 5:01pm says:

That kind of sucks, that you have to have Love on your computer in order to play the games... i mean you should make it so the games can be run without having to have Love on your computer...

0 votes     reply to comment
assassini Jun 2 2011, 3:17am replied:

That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.


+7 votes     reply to comment
adfjkndjklnhdfs Sep 1 2012, 4:14am replied:

"Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer." Says this engines description.

+1 vote     reply to comment
qaisjp Sep 30 2012, 9:10am replied:

It's outdated, old versions required LOVE installed (or the binary); new versions allow lovers (us developers, not LOVE developers but game developers in love) to compile their project so you dont need love.

+3 votes     reply to comment
ianna_keeper Dec 6 2010, 3:52am says:

gonna give it a try soon.

+2 votes     reply to comment
Jelemonde Nov 16 2010, 12:56pm says:

Tracking, can't stop doing stuff with this engine! It's awesome!

+2 votes     reply to comment
Landon1121 Jul 12 2010, 5:15am says:


+2 votes     reply to comment
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Released Jan 13, 2008
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There is no easier and friendlier way to get started with game programming out there!

Dec 9 2010, 12:38pm by qubodup


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