LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.

Useful links:
Wiki (also hosts documentation)
Bug tracker
IRC Channel (#love@freenode.net)

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Lövely Mario Bros - Tech Demo 02 LÖVE Particle System LÖVE Error Handling
Blog RSS Feed Post news Report abuse Latest News: Top Down Shooters: Not Forgotten

2 comments by binarycocoa on Nov 4th, 2012

Have you ever sat down to play a game and couldn't get up for hours? Have you ever been so much into the game, that all you do is day-dream about playing it? When it comes to the top down shooter genre, you know that could happen.

Over the years, Top-Down Shooter games have given players a sense of action, and accomplishmentthrough fast-paced game-play and versatile themes. It has been a big Indie Game Developer choice,because it has the same high-action characteristics as the popular First Person Shooter games, buton a far more achievable level. Most Indie Game Developers do not have the funds, orteam to develop such high-end games, but the top down shooters change that.

One of the first top down games was called Asteroids. It was very influential over the genre and to this day is still enjoyed by gamers worldwide. It was released in November of 1979, and featured one small ship in an asteroid field. Occasionally a spaceship would show up, and would try to kill the player. The game has inspired plenty of clones, but none ever had the same popularity. Galaga, a more in depth Space Shoot-Em Up, was made in the same year. The space themed Shoot-em Up's were born. Asteroids and Galaga are known for starting the genre. Despite the genre being simplistic in nature, it had addictive game-play, and a simple story to keep the player playing. Many action games can thank their grandparents for giving people a taste of action, and freedom.

Hundreds of top down games were made for the upcoming systems of the 80's and 90's. Anyone who had a SNES, Dreamcast, Atari *, and beyond loved the genre! Even after the turn of the century we still treasured the genre, and hoped to expand upon it. We understand the feeling of getting a higher score then last time, and we understand destroying countless foes in a epic journey through space. The real beauty of the game isn't the graphics (that's not to say that 400x isn't shaping up to be a beautiful game). The real beauty of this wonderful genre is the feeling you get while experiencing it.

That is our goal. We want to give new life to the genre while holding its values at the core. We know that if you enjoyed the top down shooters that held the market back in the day, you will love 400x. If you are completely new to the genre, it's still worth a look. We also hope to bring the community together by allowing the games to be easily modifiable. We'll be posting frequently to keep the community up to date on how we're embracing this genre and how 400X is progressing.

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Post comment Comments  (0 - 10 of 20)
Ace1214 Mar 15 2012, 8:01pm says:

this engine would be extremely cool if it had a built-in IDE that you could run the scripts through instantly, but i do see the challenges that that would make for the developers of love

0 votes     reply to comment
Editapp Jun 27 2015, 7:13am replied:

Usually you can intergrate a build command for Love in lots of text editors, making it easy to package games instantly.

+1 vote     reply to comment
ananasblau Dec 18 2012, 4:19pm replied:

I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.

+2 votes     reply to comment
XHH Jul 12 2013, 8:25pm replied:

I still cannot comprehend why people use Vi/Vim

+4 votes     reply to comment
kjfytfkytfyt May 21 2011, 5:01pm says:

That kind of sucks, that you have to have Love on your computer in order to play the games... i mean you should make it so the games can be run without having to have Love on your computer...

-1 votes     reply to comment
fláráðr_ljós Jun 2 2011, 3:17am replied:

That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.


+7 votes     reply to comment
adfjkndjklnhdfs Sep 1 2012, 4:14am replied:

"Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer." Says this engines description.

0 votes     reply to comment
qaisjp Sep 30 2012, 9:10am replied:

It's outdated, old versions required LOVE installed (or the binary); new versions allow lovers (us developers, not LOVE developers but game developers in love) to compile their project so you dont need love.

+3 votes     reply to comment
Maggy_ Mar 27 2015, 12:48am replied:


+1 vote     reply to comment
ianna_keeper Dec 6 2010, 3:52am says:

gonna give it a try soon.

+2 votes     reply to comment
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Released Jan 2008
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Highest Rated (2 agree) 10/10

There is no easier and friendlier way to get started with game programming out there!

Dec 9 2010, 12:38pm by qubodup


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Jul 10 2015, 8:35am

Unfortunately it seems T.co is down at the moment, sorry for any inconvience!

Jul 10 2015, 8:22am

RT @fysxdotorg: What if I told you that I am currently merging the latest LÖVE branch into LÖVE for Android? #love2d #lualang

Jul 10 2015, 8:19am

RT @slime73: On another note, here's a game made with LÖVE on Steam: Luminosity by @WindmillGames! T.co

Apr 15 2015, 2:48am

RT @fysxdotorg: Released a new LÖVE for Android version that supports 0.9.2 API and other improvements T.co #love2d #lua

Apr 15 2015, 2:48am

RT @slime73: The latest @humble Mobile Bundle includes @oh_my_giraffe, a game made with LÖVE! T.co

Apr 15 2015, 2:48am

RT @slime73: Just released: a Valentine's gift from us to you: LÖVE 0.9.2! T.co

Feb 14 2015, 3:56pm

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