LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.

Useful links:
Forum
Wiki (also hosts documentation)
Bug tracker
IRC Channel (#love@freenode.net)

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Hi!

It's being quite an intense journey, especially these last weeks, but at last we can officially announce the release date of Breaking Fast: June, the 8th!

This means that only a bit more than 2 weeks are left so that you can enjoy the most delicious and fun breakfast!

Chaotic beginnings in Breaking Fast


This is the Steam store page of Breaking Fast. Our intent is to create an active community around the game, so we kindly invite you to join it and answer our first question: how is your perfect breakfast? (Yes, because not everything has to be about video games... food is also important to us!)

As you can imagine, this last week has been a lot about adding and polishing all the aspects of the Steam store, like the short and long descriptions, localized in 10 languages, the screenshots (localized too), and a teaser video:


This video was not actually edited by us, but by the great guy who made our trailer. We used fragments from different players and reactions to Breaking Fast. Some of the shots were taken in game events, whereas others were taken in the co-working office where we're currently established. There are also some relatives playing it because we wanted to emphasize that families can really enjoy this game together.

As mentioned, we've also been preparing a very cool trailer, which we're looking forward to showing off, but which we're holding off till the release day! Nonetheless, here's a screenshot of the trailer. Looks promising?

Breaking Fast trailer screenshot

Given that the mood of the game revolves around food, we also thought it would be nice if we could contribute to a good cause in this area, and this is why, as stated in the description of our Steam page, part of our benefits will go to the World Food Program NGO.

World Food Program Logo


In the following weeks prior to launch, we intend to fix some last-minute bugs, although our priority now is to raise awareness of the game. This is why we'll be sending press releases through a PR agency to try to reach out to the maximum number of media out there.

This is it! We kindly appreciate your support, and don't hesitate to ask us any question you may have.

As an extra, we want to show you the big rivalry between the Milk and the Jar... What's your bet? :P

Rivalry between Milk and Jam


Countdown to release: Weekly Update #7
Breaking Fast

Countdown to release: Weekly Update #7

Breaking Fast

After three weeks of intense work, we come back to our usual Weekly Update. This time, in addition to telling you what we've been doing, we also want...

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New stage, new enemy behaviors and some gameplay tweaks.

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Breaking Fast

Countdown to release - Weekly Update #6

Breaking Fast

This weekend we have been showcasing Breaking Fast in Granada Gaming, an event held in Granada (Spain) where hundreds of people have played and enjoyed...

Countdown to release - Weekly Update #5
Breaking Fast

Countdown to release - Weekly Update #5

Breaking Fast

We continue the making of Breaking Fast. Last week we were busy with sounds, menu screens, new music and Steam achievements.

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Comments  (0 - 10 of 20)
Ace1214
Ace1214

this engine would be extremely cool if it had a built-in IDE that you could run the scripts through instantly, but i do see the challenges that that would make for the developers of love

Reply Good karma Bad karma0 votes
Editapp
Editapp

Usually you can intergrate a build command for Love in lots of text editors, making it easy to package games instantly.

Reply Good karma Bad karma+1 vote
ananasblau
ananasblau

I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.

Reply Good karma Bad karma+2 votes
XHH
XHH

I still cannot comprehend why people use Vi/Vim

Reply Good karma Bad karma+4 votes
kjfytfkytfyt
kjfytfkytfyt

That kind of sucks, that you have to have Love on your computer in order to play the games... i mean you should make it so the games can be run without having to have Love on your computer...

Reply Good karma Bad karma-1 votes
fláráðr_ljós
fláráðr_ljós

That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.

Love2d.org

Reply Good karma Bad karma+7 votes
adfjkndjklnhdfs
adfjkndjklnhdfs

"Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer." Says this engines description.

Reply Good karma Bad karma0 votes
qaisjp
qaisjp

It's outdated, old versions required LOVE installed (or the binary); new versions allow lovers (us developers, not LOVE developers but game developers in love) to compile their project so you dont need love.

Reply Good karma Bad karma+3 votes
Maggy_

Lövers

Reply Good karma Bad karma+1 vote
ianna_keeper
ianna_keeper

gonna give it a try soon.

Reply Good karma Bad karma+2 votes
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There is no easier and friendlier way to get started with game programming out there!

Dec 9 2010 by qubodup

Twitter

Latest tweets from @obey_love

RT @ivcoar: Playing with fire... And dithering #gamedev #love2d T.co

6hours ago

RT @AndrL42: #love2d library work in progress T.co

18hours ago

Congratulations to all paricipants of Ludum Dare <3 #LDJAM

May 21 2017

RT @slime73: LÖVE uses Ryan's work extensively (SDL and PhysicsFS) - supporting him if you are able will also help to make LÖVE… T.co

May 11 2017

RT @BearishMushroom: My #ld38 game DIMPOCK is now complete! Play for free at >> Bearishmushroom.itch.io << T.co

May 9 2017

RT @rm_code: Released v3.0.0 of Github.com for @AtomEditor

May 2 2017

RT @OrbitalBloop: Ldjam.com My #ldjam entry made in #love2d: A World In Her Eye. T.co

Apr 26 2017

RT @IgorsGames: We added the web version of "Catsorbed", also fixing a bug (not that purple bugs in the game :D)… T.co

Apr 25 2017

RT @moonscript: Here's a timelapse for my #LDJAM game: Youtube.com sadly lost the first 2 hours due to my script crashing

Apr 25 2017

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