LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.

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Blog RSS Feed Report abuse Latest News: Possession 2 Dev Log: Bosses

About Possession 2 with 0 comments by weirdfellows on Sep 18th, 2014

Boss design in games can be difficult.

In the original Possession, bosses were pretty basic. They were creatures slightly stronger than most of the regular creatures on the level. None of them had any special abilities, except for the fact you couldn't possess them. I made them unpossessable for a few reasons: one, it'd be a pretty anticlimactic fight if you just possessed the boss as soon as it showed up then merrily went on your way. But also, it forces you to change your tactics somewhat. In most other fights in the game, you always have the option of possessing the enemy rather than trying to fight them (either right off the bat, or if you start losing). Making these strong creatures unpossessable meant that you had to actually fight them, hopefully using what you learned about your body's abilities during the rest of the level.

A lot of the bosses in Possession 2 are still pretty much the same: just a stronger enemy you can't possess. But now, some of them do have ranged attacks and special abilities, like regular creatures do (for example, the Bounty Hunter Imp from the first level has pistols it can shoot at you).

Some (but not all) of the special levels will have bosses that are pretty different, though.

Here's The Baron, the boss of the Swamps. He's actually pretty weak, but you have to make it through his zombie and skeleton bodyguards to actually fight him (and just wiping out the zombies beforehand won't work, new ones will sprout up as soon as the old ones are killed).

The Baron

Here's the Eldritch City's boss room. A single narrow walkway surrounded by pits. Surely it's just for decoration, nothing bad is going to happen here.

Eldritch City Boss Room

When you try to go up the stairs, four tentacles pop out of the pits and start trying to lay the smack down on you. You have to defeat all of them to advance. The good thing is, they're confined to the pits, so you can run away and regroup more easily than most bosses if you need to. Just watch out to make sure they don't smack you into the pit or into a wall.


The tavern doesn't even have any specific bosses. Instead, to leave the level you'll need to fight your way through a massive barroom brawl!

Tavern Brawl

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Post comment Comments  (10 - 18 of 18)
Chivvy Mar 24 2010, 12:12pm says:

Can some body help me I cant get it started it just is that tank

+2 votes     reply to comment
moci Apr 8 2010, 7:50pm replied:

You have to drag the .love files in the love executable.

.love files describe the "game"
love.exe is the actual engine.

You load your game by opening it with the love.exe.

+2 votes     reply to comment
DELTΔ Mar 3 2010, 9:18pm says:

Trust me its great its just quite hard to learn.

+2 votes     reply to comment
ItsThatMatt Dec 9 2009, 7:53pm says:

I'm thinking about trying this engine out! It looks quite good,

+4 votes     reply to comment
Dna|tmrocks Mar 23 2009, 2:06am says:

What was used to make the Space Background/Stars?

+2 votes     reply to comment
hardcoregamer24 Feb 27 2011, 8:15am replied:

you could use textures or make particles of your own to give it that spiced feeling.

+2 votes     reply to comment
MrMattWebb Mar 13 2009, 7:58pm says:

I like the header image. Very cool. Cant really tell what it has to do with this game though.

+1 vote     reply to comment
daleluck1313 Mar 17 2009, 6:50pm replied:

Love is an engine, not a game. The screen(s) are from games made using this engine.

+3 votes     reply to comment
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Released Jan 13, 2008
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Highest Rated (2 agree) 10/10

There is no easier and friendlier way to get started with game programming out there!

Dec 9 2010, 12:38pm by qubodup


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