LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.

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Blog RSS Feed Report abuse Latest News: The last(?) big Autumn Devlog update

About Autumn Game with 0 comments by nunodonato on Jul 21st, 2014

It’s been quite a while since I wrote a decent devlog post, and many things have been happening with Autumn. This will probably be the last big devlog post I’m writing for Autumn. In a few days I’m going on a 15-day volunteer program, and then I expect the remaining days  of August to be used to finish up the rest of the code, and then do some proper work on the art of the game. As I previously announced, Autumn will be released on the 24th of September.

Usually, at this stage in development, you shouldn’t really be changing too many features and plans, but I had to do it. Mainly because when I started Autumn I didn’t have a clear idea of it yet. But it if had to wait for the idea to be complete and finalized, probably I wouldn’t have started it yet! So I decided to jump in and ideas took shape as I went along.

Right now, time is running out, and besides time limitations I’m also dealing with my own limitations (skills, tools, resources). That means some ideas are being put in a “later,maybe” list… in case I miraculously end up having extra time before release :)

So what are the relevant changes and news?

No more I-Ching

In the last devlog I talked a lot about the I-Ching and how it would play a central role in each game. I decided to take it out once again for 2 reasons:

  1. its super complex! the whole I-ching can inspire a game of its own, but its complexity is just too overwhelming to add at this stage
  2. I did not want to add things just for the sake of adding content to “fill up” the game. I don’t want to cheapen the spiritual aspect of it, so everything is being carefully selected

Prana Orbs everywhere

Initially, the role of prana orbs was a very small one: they are released from trees, you attract them, and they give you more Prana to spend.

Right now, they play a major role in everything you will do in the game. Not only can you guide them to specific objects in order to achieve something, you can also emit prana orbs from by your own.

What things can they be used for?

  • “know” (acquire) new tree species
  • “know” (acquire) new items
  • increase land size
  • re-charge special items
  • help spiritual practitioners

The player type that you choose when starting the game will have a negative or positive modifier on the energy effect of each orb. For instance, a Yaksa player needs less energy to expand its land.

Puzzles

In each game, one or more puzzles will be available for you to play. Puzzles provide you some relaxing and entertaining time. Right now, there are 3 puzzles types (probably one more will be added):

  • Tree Guild
  • Scene Puzzle (sliding pieces puzzle)
  • Zen Stones (an hanoi towers puzzle on steroids)

Each puzzle will have a random difficulty: easy, medium or hard, which will reward you with a quote, inspiration or teaching, respectively, if you managed to complete it.

Conclusion

Other relevant changes done recently:

  • smooth soundtrack transitions between seasons (by the way, the soundtracks are coming up really nicely! thankfully to the 4 composers who volunteered)
  • better atmosphere with rain, wind and bird sounds (video)
  • minimap to navigate the game world and have a quick glance of the landscape

All in all, the game is progressing well, although time is really tight and there is still a lot to be done. I’m particularly frustrated with my sucky skills with the artwork, I think the game deserved something better, oh well…

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Post comment Comments  (10 - 18 of 18)
Chivvy
Chivvy Mar 24 2010, 12:12pm says:

Can some body help me I cant get it started it just is that tank

+2 votes     reply to comment
moci
moci Apr 8 2010, 7:50pm replied:

You have to drag the .love files in the love executable.

.love files describe the "game"
love.exe is the actual engine.

You load your game by opening it with the love.exe.

+2 votes     reply to comment
DELTΔ
DELTΔ Mar 3 2010, 9:18pm says:

Trust me its great its just quite hard to learn.

+2 votes     reply to comment
ItsThatMatt
ItsThatMatt Dec 9 2009, 7:53pm says:

I'm thinking about trying this engine out! It looks quite good,

+4 votes     reply to comment
Dna|tmrocks
Dna|tmrocks Mar 23 2009, 2:06am says:

What was used to make the Space Background/Stars?

+2 votes     reply to comment
hardcoregamer24
hardcoregamer24 Feb 27 2011, 8:15am replied:

you could use textures or make particles of your own to give it that spiced feeling.

+2 votes     reply to comment
krg
krg Mar 13 2009, 7:58pm says:

I like the header image. Very cool. Cant really tell what it has to do with this game though.

+1 vote     reply to comment
daleluck1313
daleluck1313 Mar 17 2009, 6:50pm replied:

Love is an engine, not a game. The screen(s) are from games made using this engine.

+3 votes     reply to comment
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Released Jan 13, 2008
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Highest Rated (2 agree) 10/10

There is no easier and friendlier way to get started with game programming out there!

Dec 9 2010, 12:38pm by qubodup

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