Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).

  • Photorealistic render that easily scales from mobile devices to high-end DirectX 11 solutions
  • All hottest visual effects delivered one step ahead
  • Robust framework highly optimized for multi-core systems
  • Full-fledged physics module with advanced features
  • Everything you need already out-of-the box: scripting system, pathfinding, GUI, sound, tools
  • Clean and modular codebase with timely updates

Unigine engine also powers a well-known Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.

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Hurray! We have finished the final level for single player mode. It was very long and hard work. It took us a lot of time to balance and test all of the puzzles. A 2 years ago we made little sketch of this level:

Sumoman is a victim of some kind of reducing spell (remeber "Diminuendo" in Harry Potter?). And somehow he get to the Japanese mechanical watches - Wadokei.

First of all we made mockup of all of the puzzles and whole level geometry. Here is the screen:

After it we (actually, all of it was made by one man) made decoration of the level. It is a huge level, check out the size:

It take me 15-16 minutes to complete it. And my friend, who played this level first time spend about 50 minutes to complete it.

For this level we have to make very detalized objects. For example we did screw-thread by geometry:



And finally, here is the nice video of one of the puzzle. Honestly - it is not the most hardest place.

There are a lot of work still. We need to make a lot of storyline cutscenes and some levels for split-screen mode. So we decided to try crowdfunding campaign for this game. Now we are looking for audience and any help in promotion of our game. If you want to help us - please contact us here or at our FB page:
Facebook.com

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zagniy@tequilabyte.com

Sumoman Update

Sumoman Update

Sumoman 2 comments

Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

Sumoman Concept Art

Sumoman Concept Art

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We want to tell about our game little more, and show you some concepts that we have made for Sumoman. Tequiilabyte Studio has a very small art department...

Sumoman on Steam Greenlight

Sumoman on Steam Greenlight

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Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

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Fall is here! Get the Indie Royale bundle feat. To the Moon, Oil Rush, Blackwell Deception, AVSEQ and Reprisal.

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Comments  (0 - 10 of 20)
Marcurios
Marcurios

You can only use it if you are a commercial studio, so i don't see the point in putting it on ModDB, you said special deal for indie licensing, but i see no indie deal on the Unigine website.
If you really want a big audience, try the Unity approach, it's clear that you want to make money, Unity makes tons of money with their Asset store, and everybody can enjoy their Technology, that is the way it should be..

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jacobg830
jacobg830

Would be nice if their was a free non-commercial SDK you could just download.

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Ultimoore
Ultimoore

I want to see more developers use this engine.

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Watchdream
Watchdream

Even before the release, I read that was a good chance that the Oil Rush released an SDK for full or partial modification of the game. My question is - will have fans in general, whether the SDK and if your answer is yes, when did it happen?

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omegaxis
omegaxis

im currently in computer class and i hope that game-design minor will replace unity-3d (which is crap and windows/mac only) with unigine! unigine is far more advanced an runs on linux natively! i had to work with unity (no NOT the shell for ubuntu, thats great but the game-design program) just once, we had to import a blender file... wel why just dont use blender then? i still have to choose a minor, and i really like game design but i don t think i will because of the crappy software they use...

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MDIGN
MDIGN

So, you think Unity is crap because you can't "directly" use it on your OS instead of using something like a Virtual Machine or "Dual-Booting" your OS?

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hero1900
hero1900

Any plans for after Oil Rush, I mean does the company plan to make other games or just oil rush and thats it??

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binstream Creator
binstream

We'll see =)

Reply Good karma+2 votes
muzzwood
muzzwood

Unigine is the best engine I've come across. Not just in terms of how advanced it is, but also the support they've built up around it. A heap of tutorials that are very straight-forward and demos of all the common techniques.

I thoroughly recommend getting a copy of the evaluation version from their website and you'll see what I mean!
:)

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binstream Creator
binstream

Special indie deal on licensing Unigine engine: Unigine.com

Reply Good karma+2 votes
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