Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).

  • Photorealistic render that easily scales from mobile devices to high-end DirectX 11 solutions
  • All hottest visual effects delivered one step ahead
  • Robust framework highly optimized for multi-core systems
  • Full-fledged physics module with advanced features
  • Everything you need already out-of-the box: scripting system, pathfinding, GUI, sound, tools
  • Clean and modular codebase with timely updates

Unigine engine also powers a well-known Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.

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We are working on Sumoman game about 4 years (we are only 2 developers - that is why it takes us so much time). It is a platformer about clumsy sumo wrestler with a lot of puzzles and time rewind feature. We have made all of the levels and puzzles and now it is time to make a good story for the game.

We have decided to tell the story by cut-scenes. With animations and good voice-overs. It takes a lot of time and needs a lot of efforts, but the result is much better than just a text or comics.

I don't know how big companies make their story cut-scenes. And we have no resources to hire professional animators and artists. So I made all of this work as good as I could.

First of all, I wrote down all the information that I want to bring to players:

1. Main hero is a sumo wrestler
2. Why he is wearing sumo belt only
3. Sumoman don't know how to swim
4. and so on

Than I turned it into the script and phrases. And after it I have made mockups of the scenes. I tried to show emotions of heroes without any sound and text. I simplified my work with animations as much as possible. I set cameras that way to reduce amount of animations. And I made animations only for those parts of hero that are visible to the camera. Anyway it took me a lot of time to make mockups for all scenes.

Here are examples of mockup:
Youtube.com
Youtube.com

Next step is final script for voice-over artist. We almost have no money, and I checked all to ensure that we can record voice-over at once.

We have decided to make all voice-overs in Japanese to make the game more atmospheric. Also we could fix mistakes in text without remaking of voice-over and lip synchronization. So we have found good voice artist via internet and recorded all phrases.

Lip synchronization is a most annoying part of making this cut-scenes. I found that 30 fps is not enough for lip synchronization - a lot of voices are between the frames. So I made audio files with phrases slower into twice and an octave lower to work with sound in 60 fps. Here is the example with the result:


After I have made all lip synchronization work I start to think that I can understand Japanese. I have sent all scenes with voice overs and lip synchronization to voice artist and he made additional voices for scenes: breathing, yelling and other stuff that needs to be voiced. Yep - I have made the second turn of lip synchronization after additional voices.

Now when all animations is done, all voce overs is done I can sent all scenes to foley artist from GaminGearz. It is some kind of magic:

Yep, and the result of cut-scene after all work (heh, I have fixed some lip sync troubles already):

After some time I find this scene too long and little boring. But we have no time and resources to remake it. So, I hope players will not skip this scenes.

Thanks for your attention.

@stanislavzagniy

Sumoman Final Level

Sumoman Final Level

Sumoman

Hurray! We have finished the final level for single player mode. It was very long and hard work.

Sumoman Update

Sumoman Update

Sumoman 2 comments

Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

Sumoman Concept Art

Sumoman Concept Art

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We want to tell about our game little more, and show you some concepts that we have made for Sumoman. Tequiilabyte Studio has a very small art department...

Sumoman on Steam Greenlight

Sumoman on Steam Greenlight

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Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

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Comments  (0 - 10 of 20)
Marcurios
Marcurios

You can only use it if you are a commercial studio, so i don't see the point in putting it on ModDB, you said special deal for indie licensing, but i see no indie deal on the Unigine website.
If you really want a big audience, try the Unity approach, it's clear that you want to make money, Unity makes tons of money with their Asset store, and everybody can enjoy their Technology, that is the way it should be..

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jacobg830
jacobg830

Would be nice if their was a free non-commercial SDK you could just download.

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Ultimoore
Ultimoore

I want to see more developers use this engine.

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Watchdream
Watchdream

Even before the release, I read that was a good chance that the Oil Rush released an SDK for full or partial modification of the game. My question is - will have fans in general, whether the SDK and if your answer is yes, when did it happen?

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omegaxis
omegaxis

im currently in computer class and i hope that game-design minor will replace unity-3d (which is crap and windows/mac only) with unigine! unigine is far more advanced an runs on linux natively! i had to work with unity (no NOT the shell for ubuntu, thats great but the game-design program) just once, we had to import a blender file... wel why just dont use blender then? i still have to choose a minor, and i really like game design but i don t think i will because of the crappy software they use...

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MDIGN
MDIGN

So, you think Unity is crap because you can't "directly" use it on your OS instead of using something like a Virtual Machine or "Dual-Booting" your OS?

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hero1900
hero1900

Any plans for after Oil Rush, I mean does the company plan to make other games or just oil rush and thats it??

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binstream Creator
binstream

We'll see =)

Reply Good karma+2 votes
muzzwood
muzzwood

Unigine is the best engine I've come across. Not just in terms of how advanced it is, but also the support they've built up around it. A heap of tutorials that are very straight-forward and demos of all the common techniques.

I thoroughly recommend getting a copy of the evaluation version from their website and you'll see what I mean!
:)

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binstream Creator
binstream

Special indie deal on licensing Unigine engine: Unigine.com

Reply Good karma+2 votes
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