Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).

  • Photorealistic render that easily scales from mobile devices to high-end DirectX 11 solutions
  • All hottest visual effects delivered one step ahead
  • Robust framework highly optimized for multi-core systems
  • Full-fledged physics module with advanced features
  • Everything you need already out-of-the box: scripting system, pathfinding, GUI, sound, tools
  • Clean and modular codebase with timely updates

Unigine engine also powers a well-known Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.

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Blog RSS Feed Report abuse Latest News: Sumoman Concept Art

About Sumoman with 3 comments by Tequilabyte on Oct 10th, 2014

Concept Art

The first of all I have made concept of main hero. We were thinking about dynamical weight of Sumoman. We found two ways for it – start game with a slim hero, and finish it as a real yokozuna. And second way is to link weight to sushi - eat more to became bigger. Jumping and running burn fat off. It seemed us too difficult, and we've decided to postpone this feature. But now I think, that we can try to make it. What do you think about it?

The second picture shows you some guys, who sleep like a dead. They can not wake up before Sumoman fight off Evil Mage. We are going add sleeping characters over the levels, that will be snoring like Homer Simpson. I think after Sumoman disenchant peoples of this island, this ninja will kill that poor guy, but it is the other story...

We are planing to link Sumoman's ability to rewind time to a magic mechanical watches which Evil Mage uses for keeping island in the sleep. To brake charmes Sumoman needs to enter this watches and break it. May be it is little stupid. We will think about it later.

And the last picture I have made for sumoman jast a som kind of training.

Stay tuned and support us on Greenlight!

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Post comment Comments  (0 - 10 of 20)
Marcurios Jul 18 2014, 12:02am says:

You can only use it if you are a commercial studio, so i don't see the point in putting it on ModDB, you said special deal for indie licensing, but i see no indie deal on the Unigine website.
If you really want a big audience, try the Unity approach, it's clear that you want to make money, Unity makes tons of money with their Asset store, and everybody can enjoy their Technology, that is the way it should be..

+2 votes     reply to comment
jacobg830 Jul 27 2013, 7:19pm says:

Would be nice if their was a free non-commercial SDK you could just download.

+3 votes     reply to comment
Ultimoore Apr 21 2013, 11:12am says:

I want to see more developers use this engine.

+2 votes     reply to comment
Watchdream Jan 26 2012, 9:18am says:

Even before the release, I read that was a good chance that the Oil Rush released an SDK for full or partial modification of the game. My question is - will have fans in general, whether the SDK and if your answer is yes, when did it happen?

+2 votes     reply to comment
omegaxis Jan 8 2012, 4:45am says:

im currently in computer class and i hope that game-design minor will replace unity-3d (which is crap and windows/mac only) with unigine! unigine is far more advanced an runs on linux natively! i had to work with unity (no NOT the shell for ubuntu, thats great but the game-design program) just once, we had to import a blender file... wel why just dont use blender then? i still have to choose a minor, and i really like game design but i don t think i will because of the crappy software they use...

+1 vote     reply to comment
MDIGN Feb 18 2012, 2:05pm replied:

So, you think Unity is crap because you can't "directly" use it on your OS instead of using something like a Virtual Machine or "Dual-Booting" your OS?

+1 vote     reply to comment
hero1900 Dec 4 2011, 1:17pm says:

Any plans for after Oil Rush, I mean does the company plan to make other games or just oil rush and thats it??

+2 votes     reply to comment
binstream Creator
binstream Dec 9 2011, 11:56am replied:

We'll see =)

+2 votes   reply to comment
muzzwood Oct 26 2011, 1:18am says:

Unigine is the best engine I've come across. Not just in terms of how advanced it is, but also the support they've built up around it. A heap of tutorials that are very straight-forward and demos of all the common techniques.

I thoroughly recommend getting a copy of the evaluation version from their website and you'll see what I mean!

+3 votes     reply to comment
binstream Creator
binstream Oct 6 2011, 5:37am says:

Special indie deal on licensing Unigine engine: Unigine.com

+2 votes   reply to comment
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