The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as gamepads, steering wheel and joysticks. All in a simple and straightforward API.

OpenGLBook.com - Chapter 4 [CODE]
Game

OpenGLBook.com - Chapter 4 [CODE]

Jul 24, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 3 [CODE]
Game

OpenGLBook.com - Chapter 3 [CODE]

Jul 1, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 2 [CODE]
Game

OpenGLBook.com - Chapter 2 [CODE]

Jul 1, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 1 [CODE]
Game

OpenGLBook.com - Chapter 1 [CODE]

Jul 1, 2012 Lightweight Java Game Library Basic client side coding 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

Platforms
Windows, Mac, Linux
Company
LWJGL dev team
Contact
Send Message
Official Page
Lwjgl.org
Licence
BSD
Release Date
Released Jul 23, 2002
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