The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as gamepads, steering wheel and joysticks. All in a simple and straightforward API.

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Make Mods in Minecraft!

Make Mods in Minecraft!

Minecraft Starting a mod 48 comments

Make Mods in Minecraft! (Layman Mod Maker) The Layman Mod Maker makes it easy for players to create their own mods using an in-game Minecraft mod creator...

OpenGLBook.com - Chapter 4 [CODE]

OpenGLBook.com - Chapter 4 [CODE]

Client Side Coding Tutorial 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 3 [CODE]

OpenGLBook.com - Chapter 3 [CODE]

Client Side Coding Tutorial 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 2 [CODE]

OpenGLBook.com - Chapter 2 [CODE]

Client Side Coding Tutorial 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

OpenGLBook.com - Chapter 1 [CODE]

OpenGLBook.com - Chapter 1 [CODE]

Client Side Coding Tutorial 0 comments

The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here...

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