An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.

Tut #5: Scripting a key.
Game

Tut #5: Scripting a key.

May 23, 2013 HPL2 Basic client side coding 0 comments

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

Tut #4: Windows, Billboards, and a bit of decorating
Game

Tut #4: Windows, Billboards, and a bit of decorating

May 22, 2013 HPL2 Intermediate mapping/technical 0 comments

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

Tut #3: Advancing our room, lighting, and our first scare
Game

Tut #3: Advancing our room, lighting, and our first scare

Nov 1, 2012 HPL2 Basic mapping/technical 0 comments

In this tutorial, we will be advancing the size of our room, we will add lighting, and our first scare.

Tut #2: How to set up your first Custom Story
Game

Tut #2: How to set up your first Custom Story

Oct 31, 2012 HPL2 Basic starting a mod 0 comments

This tutorial shows how to set up the custom story for play.

How to get started making an Amnesia Level
Game

How to get started making an Amnesia Level

Oct 31, 2012 HPL2 Basic starting a mod 4 comments

In this tutorial, I show you how to begin making a level, by downloading the tools, and some basic level editor things.

Platforms
Windows, Mac, Linux
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Licence
Commercial
Release Date
Released Sep 6, 2010
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Tutorial Categories
 - Client Side Coding
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 - Mapping/Technical
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 - Starting a mod
2