An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.
FREAKIN AWESOME ENGINE
The editor is okay but it has many problems with it. For example just today, I put down a ladder area and the Player wouldn't climb it. At first I realized I didn't even save my map so I tried again and he still wouldn't climb it. Next, the editor crashes a bunch. To be honest, I have no idea how you were able to create amnesia the dark descent, penumbra, all that stuff not that they're bad games, they are amazing games! Third, I type something in the .hps file and it doesn't work. It's written specifically in the in the .hps file and the game should follow it but, no (that's actually not really a problem with the level editor, just a problem with the game). In general, the level editor is so fricken aggravating. I don't know if it's just my luck but almost every single time I want to do something new, I run into a new problem. Once, I put a script and I added a chemistry pot and no matter what I did, the player wouldn't pick it up (WTF?!?!) I get fed up with the editor almost all the time it's unbelievable. That's not all I have to say. Scripting is fun to do and it's awesome that you have given people the rights to create custom maps! Using the level editor is quite easy apart from the problems I've been having but yeah, that's what I have to say for the editor.
Exactly the engine I need. Allows easy modding, overall incredibly handy for a whole bunch of amateur modders.
it's a litle buggy, but the objekt and the player rendering is just great!
It's a very well written engine with a lot of potential, but it needs to be polished and more developed. Also, creating custom content for it and even creating your own game is very easy.
FREAKIN AWESOME ENGINE
Very nice engine.
I Have Found Very Few Bugs In This Engine And It Has Served Me Well. I Strongly Reccomend It.
H.P.L. = Howard Phillips Lovecraft
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