An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.
In this tutorial, I show you how to begin making a level, by downloading the tools, and some basic level editor things.
Posted by Asaratha on Oct 31st, 2012
Basic Starting a mod.
Hello, my name is Asaratha, and this is my first tutorial on the HPL2 Engine, and how to begin using it.
The first thing I want to cover, is how to get the mod tools. I see this question asked frequently, so I'd like to address it.
First, you're going to go to the wiki for frictional games. Located: http://wiki.frictionalgames.com/
Then, click and expand the "hpl2" folder. After that, click on the Tools folder. (Do not expand.), click on the Windows HPL Editor Suite.
After downloading them you're going to put them in your Amnesia folder.
Located: C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent
Simply drop them in there, nothing else needed.
To begin the basics of the Level Editor, open up LevelEditor.exe
This is what your editor should look like upon start up.
Let's go over my highlighted objects!
1. The Cursor
Is a simple cursor that selects objects.
Creates lights for you to use during level creation
Adds effects to spice up your level
4. Particle System
Adds particles to spice up your level
Adds sounds, such as ambient sounds, to add immersion to the level.
6. Static Objects
Objects, such as walls, and other things.
Entities, such as monsters, gameplay objectives, and items.
Areas, such as PlayerSpawn, Script, and Water.
Primitives, for floors and such.
A few decals to add some detail to your level
I'll be honest, I have no idea what this does.
Adjust the height of the level you're working with
14. Snap Sep
Seperates the distance of the grid
15. Ambient Lights
Disables/enables auto-matic lights in your level
That's all we need to cover for now. To end this tutorial, let's make our first room. First, go to 'Static Objects", click the drop-down area on the top right, and click mansion base.
After a bit of loading, scroll down until you find the "wall" category, and select "Default02".
Real quick, let me get into the controls.
That's all for now, so, let's make a little square room. Like so:
Now, let's add a floor. Click "Primitives", and next to "Material" on the right hand side, click the "..." button. On the left hand side, click "Static Objects", and then "Mansionbase.", then. click "floor".
After some loading, click mansionbase_floor.mat
Click OK, then, click and drag the floor to fit the entire room, like so:
Well, that concludes the very basics of the Amnesia Level Editor. I'll continue these tutorials soon, the next one will be actually making the custom story directory!
Any questions? ask me in the comments!