An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.

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Tut #3: Advancing our room, lighting, and our first scare

Tut #3: Advancing our room, lighting, and our first scare

Mapping/Technical Tutorial 0 comments

In this tutorial, we will be advancing the size of our room, we will add lighting, and our first scare.

Tut #4: Windows, Billboards, and a bit of decorating

Tut #4: Windows, Billboards, and a bit of decorating

Mapping/Technical Tutorial 0 comments

In this tutorial, I teach you how to set up a decent looking window, and we decorate our room a little.

Tut #5: Scripting a key.

Tut #5: Scripting a key.

Client Side Coding Tutorial 0 comments

In this tutorial, I teach you how to correctly script a key to work in Amnesia: The Dark Descent.

How to get started making an Amnesia Level

How to get started making an Amnesia Level

Starting a mod Tutorial 4 comments

In this tutorial, I show you how to begin making a level, by downloading the tools, and some basic level editor things.

Tut #2: How to set up your first Custom Story

Tut #2: How to set up your first Custom Story

Starting a mod Tutorial 0 comments

This tutorial shows how to set up the custom story for play.

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