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About Insane Zombie Carnage with 1 comment by GeexGames on May 12th, 2012

Here's how I propose to change the game concept to make it evolve
:
- On each level you have to kill all zombies. They don't drop from the top anymore, they are positioned in the map level. A bit like in Bubble Bobble :)

DONT LOOK AT LAME GRAPHICS I WILL HAVE THEM CHANGED :)

-
If enemy touches the fire pit, they get back to their orginal position with a respawn animation

- New enemies (still zombies, ghost) but there's a butcher with a shotgun, a ghoul throwing foreball, a blob who runs toward you, a skeleton with a bow, a speedy rat

- Some spot are blocked by a barrel that you need to blow to unlock the passage

- Many more level (so far 50) with an increasing difficulty and a lot wider. Biggest level is 4 times the screen

- To unlock new weapon, you need to collect Gold Coins

- You start with baseball bat, and each time you collect a box you upgrade your weapon: bat->bow->shiriken->ak47->pistol->shotgun->machinegun-> laser->mine->bazooka->flamethrower
The serie depends on how many weapon you unlocked

Some thoughs:
I think there must be some kind of time pressure, otherwise it would be easy to collect as many coin as possible in level one.
So time pressure could be:
Some special enemies to appear after a certain amount of second if you kill no one
Or a blood gauge emptying that you need to fill with enemies's blood 

Please just post your feedback and ideas, and I will create a first beta
And REMEMBER GRAPHICS ARE TEMPORARY

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Platforms
Windows, Metro, X360
Company
GeexGames
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Commercial
Release Date
Released Jan 7, 2012
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