Originally created by Volition Inc to run Freespace 2, the FS2_Open engine has been radically improved so that the engine can now compete with modern space combat simulation engines.

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News by The Dagger as posted on Hard-Light Productions

Since we haven't released Inferno as planned, we decided to at least give something to the community:

Download the Inferno Vasudan Pack from Mediafire or ModDB

Included in the pack are three new upgraded models: the GVB Petbe, the GVF Ennead and the GVF Mihos.
Also included, the two recently released GVB Hathor and GVB Setep.
All models include a retail-compatible table.

New models:

The Petbe is strange even by Vasudan standards. A spiny hull design makes the Petbe rather difficult to hit from its virtually non-existent flanks, and its high speed contributes to its effectiveness in knocking out light ships. The ideal delivery vehicle for torpedoes, Petbes are often used to soften up bigger targets by destroying turrets and weapons systems before the larger bombers come in to finish the job.

Model by BrotherBryon. Textures by Rampage.

Often considered as the fastest ship ever built, the Ennead is essentially an afterburner with guns. Very poorly shielded, this refined interceptor is useless in most dogfights. However, she excels as a scout and can fill anti-bomber rolls, as her sleek profile and her state-of-the-art afterburner velocity is completely unmatched by conventional strikecraft.

Model by BrotherBryon. Textures by Rampage.

The Mihos is the universal light fighter of the GTVA, in use by both Terrans and Vasudans. Although the Terran version cannot carry Vasudan armaments, and vice versa, the two classes are almost indistinguishable in performance terms. Her two primary banks can be fitted with both energy and ballistic weapons, and her single secondary bank is compatible with all standard missile types. In flight the Mihos assumes the primary dogfighting role, outperforming most fightercraft with its high agility.

Model by Rampage and The Dagger. Textures by The Dagger.

Also included:

The GVB Hathor was conceived to engage Shivan capital ships and live to tell the tale. As a worthy successor of the GVB Sekhmet, this bomber carries a higher bomb capacity, upgraded shields, ECM defence systems and a subspace motivator designed for precission jumps. In the event of a Shivan Incursion, Hathors are expected to fend off the first waves of capital ships while system-wide evacuation and node suppression contingencies are put in place. Despite its high production costs, Hathor bombers have been incorporated into most Vasudan battlegroups en masse, reflecting the pivotal role the Vasudan Admiralty as assigned them in the event of a new Shivan Incursion.

Model and textures by The Dagger.

The huge Setep is the largest fightercraft in Vasudan service. Capable of carrying the formidable Djinn subspace strike torpedo, a wing of Seteps is a terrible enemy for a large fleet or superdestroyer to face. Because of this standoff capability, even fighter wings are of limited use against them. Up close and personal, the Setep can still launch a spread of Apophis bombs to kill off destroyers and corvettes.

Model by MarkN and The Dagger. Textures by The Dagger.

GVB Setep design upgrade, enjoy the 3D view!

GVB Setep design upgrade, enjoy the 3D view!

2 years ago News 1 comment Report

Our new modeller, Dagger, worked on the iconic GVB Setep Vasudan superbomber and also posted on HLP a link to a 3D view of the model. Take a look!

The Christmas 2012 Update

The Christmas 2012 Update

3 years ago News 0 comments Report

What we have been up to in the past year, and what we want to do in the coming one

Powering Up Beam Weapons

Powering Up Beam Weapons

4 years ago News 3 comments Report

Jessnec recently worked on beam weapon effects, a key element Inferno. Take a look at the results!

Ramping up to 3.6.14

Ramping up to 3.6.14

4 years ago News 0 comments Report

What to expect in the coming FS2_Open release. Antialiasing! Speed! New HUDs! Ponies! Okay, no Ponies.

Originally created by Volition Inc to run Freespace 2, the FS2_Open engine has been radically improved so that the engine can now compete with modern space combat simulation engines.
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Post comment Comments  (0 - 10 of 12)
jpd101 Feb 8 2013 says:

Is the updated freespace open engine anything like the modified Starlancer engine used in Freelancer or could it be made to look like that.

+1 vote     reply to comment
Nanoelite001 May 6 2012 says:

i think i just jizzed myself... it sucks how space combat is almost extinct :C

+1 vote     reply to comment
lightning_games Nov 30 2010 says:

can you make stand alone games?

+2 votes     reply to comment
Quanto Dec 8 2010 replied:

Stellar Assault is planned to be stand-alone also, though release is still a way off.

+2 votes     reply to comment
The_E Nov 30 2010 replied:

Yes. While only one standalone game has been released so far (The Babylon Project mentioned above), there are other total conversions being worked on, like Diaspora.

+2 votes     reply to comment
SourHyperion1 Mar 1 2010 says:

if the game is free where can i get it?

+2 votes     reply to comment
plowman Sep 10 2009 says:

Is this a free engine for public use (say if you wan't to make a game) or not?
Not that I know anything about this but I was just wondering :P

+2 votes     reply to comment
Karajorma Nov 13 2009 replied:

The engine is free to use for any non-commercial project. You can't sell anything made using it but beyond that, you can just download it and get to work if you wanted to.

+2 votes     reply to comment
fdslk Apr 8 2009 says:

How do I install the engine editor? D:

+2 votes     reply to comment
Ichiman94 Dec 30 2009 replied:

already in the installer (FR.ED - Freespace editor)

+2 votes     reply to comment
Mobius89 Aug 15 2009 replied:

Engine editor? What are you refering to?

+2 votes     reply to comment
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