Eternal Tech is a 3D rendering engine based on id Tech 2. It will be available for download and modification for free under the GNU General Public License (GPL). The project was started and is primarily developed by Kevin "Buzzard" Jonasson. It is programmed in C/++ for use on all Windows and Unix-based computers. It will hopefully also ported to other platforms such as the Mac and Linux.

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Blog RSS Feed Report abuse Latest News: DevBlog #2 - Generator System And Monster Spawning

0 comments by 0Buzz on Nov 23rd, 2011

It took a while to figure out how the generator system should be, if it should be totally game generated or user controlled. By looking at the pros and cons of how other projects did it (which in most cases were totally game generated), it was decided to be a mix of both where we took the fun of totally randomized spawn locations to user controlled spawn areas.

There are four different kinds of generators: square, box, cylinder and circle. Each of them have a special function in the world, the square is mostly used for open areas where it doesn't have to care about uneven ceilings; where the box is a better choice for areas with uneven ceilings. The circle and cylinder acts the same as the square/box but are..well..."round in shape" lol xd.

Then all it does for monster spawning is checking if the monsters bounding box fits inside the generator so you have to be very careful so the generator isn't inside the world or else the monster will get stuck.

The generators can be placed out manually through a editor. You can also control what monster should be spawned, how much chance of it to spawn. For example, if you wanted a gunner to have more spawning chance then the rest of the monsters etc. Bosses/water units (which i will talk more about at a later date) have special spawning options.

Next Week: GUI System.

Remember: If YOU like this project, please help out!, whether it be by just clicking a simple "like" button or spreading awareness about the project!, thanks <3.

Post comment Comments  (0 - 10 of 22)
0Buzz Creator
0Buzz Nov 25 2012 says:

Sorry i have not beein working on this for a while because i'm working on something else right now, and real life also kicked me in the butt. I have no abandon anything though.

+1 vote   reply to comment
0Buzz Creator
0Buzz Jan 7 2013 replied:

If you want to follow my work, follow me on twitter:

+1 vote   reply to comment
Herbi3221 Apr 23 2012 says:

i think this is dead which is a shame...

+1 vote     reply to comment
Moviemake Feb 11 2012 says:

when can i download it, do you mind suggestions. what code is it written in?

+1 vote     reply to comment
0Buzz Creator
0Buzz Nov 16 2011 says:

Just a quick comment, I will be updating the news every week from this week on until the project is ready for pwnage so don't think the project is dead if i haven't updated in a while!.

+1 vote   reply to comment
0Buzz Creator
0Buzz Dec 4 2011 replied:

Update: The news will come out later this upcoming week due to some server code issues.

+1 vote   reply to comment
Darkzard Nov 13 2011 says:

yo buzzard.
go look at and tell me what you know about vortex.

+1 vote     reply to comment
0Buzz Creator
0Buzz Nov 13 2011 replied:

Huh?, why should i do that?.

+1 vote   reply to comment
Darkzard Nov 13 2011 replied:

just a pointer: there's a LOT of people that still care :P

+1 vote     reply to comment
0Buzz Creator
0Buzz Nov 13 2011 replied:

Really?, the old Project Vortex seems pretty dead to me since GHz left :s. The only Quake 2 mod that is some-what active now days is KOTS from what i've seen.

+1 vote   reply to comment
Darkzard Nov 14 2011 replied:

It's in pseudo-active development because the source nowadays is pretty much gpl you know. ;D

+1 vote     reply to comment
0Buzz Creator
0Buzz Nov 15 2011 replied:

Yeah i heard GHz released the source to some people before he left, do you know if it's up on some SVN?.

+1 vote   reply to comment
Darkzard Nov 15 2011 replied:

I have released it over google code, thanks to a guardian angel of the source code :p Send a PM so I can link you to it, no need to keep the discussion over this section of moddb.

+1 vote     reply to comment
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