The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

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Description

First version of the dragon locomotion. This locomotion is different from the human locomotion as it uses a 4-legged character which is rather thin and long. Uses a 2-animator setup to deal with orientating the actor and projecting the feet to the ground. The feet are not fully stuck to the ground on purpose to avoid player-nausea. The first part shows the locomotion using the colliders used for testing including the location and orientation of the feet base IKs. The second part shows the same without the debug shapes. The third part shows how the first person view would feel like. Important to us is that the first person view does not suffer from nausea or annoying controls. For this we accept incorrectness in the animation. There's though still room for improvements.