The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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Plants & Vegetation (view original)

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Description

The date in the following image is not updated. The Vegetation Processor for my game engine is fixed for the most part. The grass billboards are transparent. Now I just have to fix the wind speed so that they are moving with it accordingly. I will add a different grass images later to give it more variety. The vegetation processor renders a very large number of billboard sprites using a vertex shader to perform computations entirely on the GPU. Its a fake way of rendering complex objects without bothering to render a full 3D model. This technique helps performance so that there is no additional CPU load from rendering billboards compared to normal static geometry.