The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
This is a progress screenshot of a level we are currently working on. Some of the models in the scene are just place-holders. The level will evolve over time. The Cyclone Engine currently uses Per-Pixel and Directional Lighting. We are not focused on applying textures just yet. Right now we are making improvements to the engine's rendering and frame-rate.