With CRYENGINE, we have a simple goal: To create the most powerful game engine in the industry, and to give creators all across the globe the tools to harness this power to create world-class entertainment experiences.

A New Sandbox Editor: We have been focusing heavily on Editor workflow, and with this first version we are aiming to provide solid foundations to our new User Experience. If you were familiar with the old Sandbox Editor, then don't worry, all the features are still available although many things have been redesigned to fit in better with the overall vision. This first version still includes some legacy tools, but we are planning to upgrade the entire workflow to match our new User Experience standards. We are confident that this new interface gives you a more intuitive window into the powerful tools of CRYENGINE and we are eagerly awaiting your feedback.

CE# Framework: A new API that allows developers who are familiar with C# to start scripting straight away in CRYENGINE V. While C++ is the industry standard in the traditional high-end game development space, it can seem daunting to aspiring developers who are just starting out. So to this end we are introducing a C# layer to CRYENGINE that allows a wider range of programmers to achieve their vision.

DirectX 12 Support: Utilize the latest branch of DirectX to take greater control of hardware resources. Introduced alongside Windows 10, Microsoft’s new DirectX 12 low-level API allows developers to get tomorrow’s performance out of today’s hardware. Thanks to CRYENGINE V’s newly introduced DirectX 12 support, developers will be able to work close to the metal getting the most out of CRYENGINE’s famous performance and state-of-the-art visuals.

Reworked Low Overhead Renderer: Significantly increases the performance of today’s hardware in graphically intensive applications. CRYENGINE V comes with a completely redesigned and rewritten core Renderer that allows submitting draw calls with minimal overhead. The new Renderer architecture enables us to get the most out of modern graphics APIs like DX12 and also greatly improves performance under DX11.

Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with a minimal performance hit. In CRYENGINE V we introduce an entirely new cloud system that enables users to create stunning volumetric clouds that integrate seamlessly into CRYENGINE’s advanced lighting models and with performance that can even fulfill the strict frame time requirements of VR apps.

New Particle System: Create stunning real-time fluid effects, handled almost entirely on the GPU. With a new Particle System that will optionally offload particle management and processing to the GPU, developers can achieve significantly higher particle throughput for expensive effects, further improving performance while building stunning worlds for gamers to explore.

FMOD Studio Support: Tight implementation of yet another professional Audio middleware that allows for greater flexibility in Audio middleware selection.

Improved Profiling: Profile your code with the power of advanced external profilers such as Brofiler (shipped with CRYENGINE), PIX, GPA and/or VTunes.

Visual Studio 2015 Support: CRYENGINE is now compliant with the MSVC 11.0, 12.0 and 14.0 compiler.

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Hey everyone,
almost 3 months have passed since the release date and it was a wonderful launch, reaching the 2nd place of the best-sellers on Steam!

I'm very happy for this and I would like to thank everyone :)
In the meantime I have written the story for my next game, so stay tuned for big news!

To celebrate all this, here are some of the best Youtube gameplays:



Press Release 004- Happy Halloween (0.9.0 A)
Hallowed Encounter

Press Release 004- Happy Halloween (0.9.0 A)

Hallowed Encounter

Happy Halloween! It's not over yet. The best parts are just getting started. What better way to continue your Halloween spirit with some real (scary...

Press Release 003- Trick Or Treat (0.9.0 A)
Hallowed Encounter

Press Release 003- Trick Or Treat (0.9.0 A)

Hallowed Encounter

BIG NEWS! We have an OFFICIAL release date, BRAND NEW trailer, and some CREEPY screenshots. Find out more below!

Press Release 002- What to Expect: Gameplay (0.9.0 A)
Hallowed Encounter

Press Release 002- What to Expect: Gameplay (0.9.0 A)

Hallowed Encounter

As we're almost to our release date, it's about time you learn more details about what to expect in the game and with gameplay. We've also included some...

Press Release 014 - New Name, New Game - (0.9.1a)
The Legend: AUS -

Press Release 014 - New Name, New Game - (0.9.1a)

The Legend: AUS - "A University Story"

Hey TLAUS Fans! No worries, we didn't forget about you! We're back to discuss a BUNCH of new, exciting details happening currently. Including: A new name...

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First Person Shooter

The game with the open world in the universe S.T.A.L.K.E.R., the action of which takes place on the transformed map, which has become more extensive and...

Hallowed Encounter

Hallowed Encounter

Adventure

Trick-or-Treat! Or so you thought? Halloween night, last year, Weston Norris mourned the loss of his daughter. This year he plans on hiding in his apartment...

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An adventure puzzle game that tells a story with no text or dialogue. Aporia_ Beyond the Valley is a 1st person adventure game for PC. It is an immersive...

The Legend: AUS - "A University Story"

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Project B.A.S.E.

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Project B.A.S.E. is a large-scale multiplayer FPS game in CryEngine V with an equal emphasis on accessible, combined arms combat (on-ground or in-vehicle...

The last bee

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The Last Bee is a linear story, relaxing puzzle and exploration game that is set across the English countryside. While collecting and returning pollen...

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OUT NOW ON STEAM. Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an...

DEADWAR-Old lies

DEADWAR-Old lies

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The game is refering to a problem about the manipulation of people for money. We are meeting Steve. Steve is an unit commanding officer special. Being...

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