With CRYENGINE, we have a simple goal: To create the most powerful game engine in the industry, and to give creators all across the globe the tools to harness this power to create world-class entertainment experiences.
A New Sandbox Editor: We have been focusing heavily on Editor workflow, and with this first version we are aiming to provide solid foundations to our new User Experience. If you were familiar with the old Sandbox Editor, then don't worry, all the features are still available although many things have been redesigned to fit in better with the overall vision. This first version still includes some legacy tools, but we are planning to upgrade the entire workflow to match our new User Experience standards. We are confident that this new interface gives you a more intuitive window into the powerful tools of CRYENGINE and we are eagerly awaiting your feedback.
CE# Framework: A new API that allows developers who are familiar with C# to start scripting straight away in CRYENGINE V. While C++ is the industry standard in the traditional high-end game development space, it can seem daunting to aspiring developers who are just starting out. So to this end we are introducing a C# layer to CRYENGINE that allows a wider range of programmers to achieve their vision.
DirectX 12 Support: Utilize the latest branch of DirectX to take greater control of hardware resources. Introduced alongside Windows 10, Microsoft’s new DirectX 12 low-level API allows developers to get tomorrow’s performance out of today’s hardware. Thanks to CRYENGINE V’s newly introduced DirectX 12 support, developers will be able to work close to the metal getting the most out of CRYENGINE’s famous performance and state-of-the-art visuals.
Reworked Low Overhead Renderer: Significantly increases the performance of today’s hardware in graphically intensive applications. CRYENGINE V comes with a completely redesigned and rewritten core Renderer that allows submitting draw calls with minimal overhead. The new Renderer architecture enables us to get the most out of modern graphics APIs like DX12 and also greatly improves performance under DX11.
Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with a minimal performance hit. In CRYENGINE V we introduce an entirely new cloud system that enables users to create stunning volumetric clouds that integrate seamlessly into CRYENGINE’s advanced lighting models and with performance that can even fulfill the strict frame time requirements of VR apps.
New Particle System: Create stunning real-time fluid effects, handled almost entirely on the GPU. With a new Particle System that will optionally offload particle management and processing to the GPU, developers can achieve significantly higher particle throughput for expensive effects, further improving performance while building stunning worlds for gamers to explore.
FMOD Studio Support: Tight implementation of yet another professional Audio middleware that allows for greater flexibility in Audio middleware selection.
Improved Profiling: Profile your code with the power of advanced external profilers such as Brofiler (shipped with CRYENGINE), PIX, GPA and/or VTunes.
Visual Studio 2015 Support: CRYENGINE is now compliant with the MSVC 11.0, 12.0 and 14.0 compiler.
I'm a game developer currently working on my third game, a first person horror adventure with Lovecraftian lore and extraterrestrial vibes.
I'm using Unreal Engine 5 and its latest technologies such as Nanite and Lumen that allow me to reach new levels of realism. This, together with an eerie atmopshere, will make the player feel totally immersed in the game.
Vegetation has always been important in my projects and living in contact with nature is the best choice I've ever made. Nature has always inspired me and I often take a break from work walking in the woods.
If you like the contrast between the beauty of nature and the feeling of dread, you'll enjoy for sure my previous games, The Land of Pain and The Alien Cube.
Follow me on Twitter and on my Steam Developer Page to be up-to-date with the latest news!
Hey everyone, here I am with some news on my next game! After The Alien Cube and The Land of Pain I am now working on my third game, a first person horror...
The Alien Cube has been updated with a Lovecraftian in-game event + new screenshots from my new game!
I'm excited to share the first screenshot of my new game! In this creepy adventure you will have to face the inevitability of fate while explore disturbing...
The Alien Cube, together with the prequel The Land of Pain, is joining the Games in Italy event on Steam!
In Vanguard: Normandy 1944 players fight to survive in hardcore multiplayer combat for historic D-Day objectives on real battlefields.
The Alien Cube is a first person horror adventure focused on mystery and investigation. Your uncle Edgar has mysteriously disappeared. You decide to investigate...
Akolyta is a first-person horror adventure with a focus on storytelling. You will play as detective Marshall Gregory Prime and follow his journey towards...
Uninvited Guest is a first-person psychological horror game set in 1930. You play as a villager who was destined to end up in an old mansion.
An isometric open world action-RPG in a corrupted world falling apart. The game features a unique mechanic called Apocalyptic Form that allows players...
ABOUT THE GAME: Room 54 is a first person survival horror game, focused on investigation, exploration and stealth elements. The story of Daniel and his...
8push is an Action Adventure game currently in development. In the game you follow a female Character and story driven events unfold in a surrealistic...
ColdSide is a psychological horror first-person game. It takes place in an abandoned underground laboratory that studied anomalous phenomena.
The game is refering to a problem about the manipulation of people for money. We are meeting Steve. Steve is an unit commanding officer special. Being...
Undead or Alive ™ is a real-time online multiplayer shooter and survival game played in first person or third person view. Play as a survivor or a zombie...
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CE5 is not really the 5th iteration of the engine. It's more like CE3 with slightly newer refactored Sandbox editor and just a couple of new features. I would be brave enough to call it a CE3 beta right now. Because their actual CE3 wasn't so much different from CE2.
In real world their so-called "CryEngine 3" (which they first released in 2009) would be just CryEngine 2.5. Adapted for consoles.
The next complete version would be CE3, but they never finished it. Every engine after CE2 is always, every time, an unfinished semi-working product. So right now they are in fact still working on what I would call a "proper CE3" beta stage.
If you know what I mean.
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