CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much, more - straight out of the box.

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE, without ever having to pay licensing fees or royalties.

CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.2. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CryEngine. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CryEngine. You can learn more about Wwise here. Wwise ships with CryEngine in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

System Requirements

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Minimum:

    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Recommended:

Image RSS Feed Latest Screens
Blog RSS Feed Report abuse Latest News: Spine-chilling Scriptwriting Meet our Writer and learn about his role in the C

About The Cursed Forest: Remake with 2 comments by Igor-Writer on Dec 14th, 2014

Good day! Since there has been a week without any major updates I think that this would be a good time to introduce myself.

My name is Berezin Igor. I am a fan of the band Pantera, a self-professed psycho but more importantly to you I am the scriptwriter of The Cursed Forest. I’m also the guy who handles publicity, bringing you fresh news about our project, and the group’s translator (with a special thank you to Reanne Weavill for helping to edit these texts into English).

I have worked as a scriptwriter for the past 6 years, starting when I was university student and selling my scripts to individual clients. I had many ups and downs during that time and throughout my career, but always endeavoured to be constantly improving my art. Working with Andrey KPy?O (the author of the original Cursed Forest) is a pleasure because we have similar tastes and visions regarding game creation. Our discussions surrounding the project are always very productive and we come up with new exciting ideas every time we talk.

Personally I am an avid moviegoer and love to analyse different mediums; anything from books to video games. However for me the most important element of any project is always the script. My obsession means that I strive to fill my scripts with original and interesting themes to captivate my audience. My main mission in the creation of our games is to defeat the monotony of in-game notes that have started to invade the genre. These should be rich in detail and expand upon the world around you, enthralling and delighting the player, not something to be skipped over. In this respect I am working very hard, focusing specifically on improving the games atmosphere in order to make it more ominous, creepy and engrossing.

I could ramble on about myself, scriptwriting and the tough life of an artist forever, but should probably conclude here and reward you for surviving this text! At the moment we are working on improving content within the game and we’re delighted to present you with some new screenshots and sketches below. Soon you will be able to walk along this path and plunge into the horrifying events that have plagued the Cursed Forest. Also check out some concept art of a new location we are working on… What lies inside the cave?

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We would like to be the first to announce that after the success of the popular free to play adventure/horror game "The Cursed Forest" we will be working...


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Post comment Comments
Nuvendil May 30 2014, 7:02am says:

Well this EaaS is a colossal disappointment. Way to screw over your hobbyist fans while simultaneously doing very little for your indie fans all under the guise of being "indie friendly."

+5 votes     reply to comment
Filizitas Nov 1 2014, 6:16am replied:

This is out of my heart :,(

+1 vote     reply to comment
TKAzA Staff
TKAzA May 28 2014, 10:55pm says:

Tears clean the gears, of this mighty beast.

+1 vote   reply to comment
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Released May 27, 2014
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