CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much, more - straight out of the box.

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE, without ever having to pay licensing fees or royalties.

CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.2. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CryEngine. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CryEngine. You can learn more about Wwise here. Wwise ships with CryEngine in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • For Level Designers: The right place to start is the Sandbox Manual.
  • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.
  • System Requirements


  • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
  • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
  • DirectX: Version 11
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers


  • OS: Windows 7, Windows 8.1 (64-bit)
  • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
  • DirectX: Version 11
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
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Hi everyone,

I am here to let you know that the development is proceeding very well.

In these days we are working with the Audio aspect. We want to create the most realistic environment as possible and in that regard the Audio is a very important aspect.

For this reason we decided to use WWise: the award winning audio pipeline solution by Audiokinetic.

It is a very powerful tool that allows us to manipulate sounds in their every little aspect. For example there will be:

- Reverbs depending on the sorrounding environment

- Footstep sounds depending on the surface where you are walking.

- A lot of environment sounds (rain, wind, insects, animals, rocks falling, etc..)

-Real-time controlled sounds like the breathing sound that will increase with the player run time.

We are at the first stages of this new Audio System implementation, but the results are very good.

Of course it needs a lot of work, so the release date of the game will be a little posticipated.

I leave you with a new screenshot: The land of Pain's world is very various and you will have to go even inside claustrophobic caves like this one:

You can help us to spread the word using Facebook and Twitter:

It will be very helpful.

Thank you.

Platformica Gameplay Concept

Platformica Gameplay Concept

1 month ago Platformica 6 comments

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Following the announcement of our release timetable in Part 1, in this update we will be taking a more in-depth look at what to expect in Chapter One...

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Following the announcement of Traction Wars's release target in Road to Overlord Part 1 we return to the final part in our series about one of key maps...

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Almost 6 years and 10 months have passed since News Update #1: Road to Berlin and since then the team have been making steady progress towards the release...

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Post comment Comments
Nuvendil May 30 2014 says:

Well this EaaS is a colossal disappointment. Way to screw over your hobbyist fans while simultaneously doing very little for your indie fans all under the guise of being "indie friendly."

+8 votes     reply to comment
Guest May 8 2015 replied:

This comment is currently awaiting admin approval, join now to view.

abdullahsaleh16 Feb 18 2015 replied:

Sooo true :(

0 votes     reply to comment
Filizitas Nov 1 2014 replied:

This is out of my heart :,(

+2 votes     reply to comment
TKAzA Staff
TKAzA May 28 2014 says:

Tears clean the gears, of this mighty beast.

+3 votes   reply to comment
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