CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much, more - straight out of the box.

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE, without ever having to pay licensing fees or royalties.

About CRYENGINE
CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.2. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CryEngine. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CryEngine. You can learn more about Wwise here. Wwise ships with CryEngine in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

System Requirements

    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Minimum:

    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Recommended:

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About Traction Wars with 12 comments by [TWDEV]_General_Naga on Apr 11th, 2015

It has been a while since our last update, but rest assured the team have been very busy behind the scenes and could not leave you all waiting any longer - so we thought we would share one of the more infamous objects we've created to bring the levels of Traction Wars to life.


The German 8.8cm Flak 36 is rightly considered to be one of the great artillery pieces of history. While never as powerful or long ranged as its Allied and Italian counterparts, the Flak 36 made up for these deficits through deft training and deployment by the German Flaktruppen and fearsome accuracy. Whereas other nations were content to allow their large calibre, high velocity AA guns to serve purely in an AA role, with ground support forbidden until relatively late in the war, German doctrine was to make full usage of Flak cannon as effective ground support weapons. Beginning service in the Spanish Civil War with the Condor Legion, it was quickly realized how effective an anti-aircraft weapon could be. An AA cannon's need for high velocity, long range, and hitting power matched deletions the same requirements for anti-tank cannons. The Flak 36 was soon finding itself more often employed in support of Spanish troops than fending off Spanish Republican bombers. By the early years of the Second World War, the Flak 36 continued to cement itself as the only anti-tank gun in the German arsenal that could cope with the heavily armoured French and British infantry tanks at all but point blank ranges, penetrating 86mm of armour at distances of 2,000 meters.


While the Flak 36 proved capable throughout the war of destroying enemy tank formations, one of the crowning achievements of any Flak battery during the Normandy Campaign was recorded by none other than Oberst Hans von Luck of the 21st Panzer Division during Operation Goodwood. There a Luftwaffe Flak battery found itself, by pure accident, placed directly on the flank of the advance of the 11th Armoured Division on Cagny. Under von Luck's orders, they proceeded to open a galling fire on the British tank forces. Knocking out between 40-60 tanks during the course of the battle with zero casualties to themselves, this single battle of Flak 36s was crucial in disrupting and destroying the British advance on Cagny, and inflicted such heavy casualties on 11th Armoured that the division had to be pulled out of line for a full refitting. Such was the massive impact the Flak 36 could achieve when well led, well placed, and with just a bit of luck.


Interested in joining the team?
The team is currently looking to recruit 3D Artists in addition to a couple of other areas. If you have experience in game/mod development and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.

For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.


Media RSS Feed Latest Video
Games
Investigator

Investigator Investigator

Updated 1 week ago Coming Q3 2015 Single Player Adventure

Investigator-is a first-person horror adventure game. This world is available for investigation only for the admirers of adventures and nightmares!

Dreaming

Dreaming Dreaming

Updated 1 week ago TBD Single Player Adventure

Dreaming - minimalism-indie game! Dreaming will tell you a story about how love overcomes all.

Traction Wars

Traction Wars Traction Wars

Updated 2 weeks ago TBD Multiplayer First Person Shooter

Traction Wars is a Tactical Teamwork Game set during the Second World War. A realistic and historically accurate environment for players to immerse themselves...

Shipwreck : The Unknown Journey

Shipwreck : The Unknown Journey Shipwreck : The Unknown Journey

Updated 2 weeks ago Released Apr 14, 2015 Single & Co-op Adventure

Lore :A scientist wants to know what causes the disappearance of giant panda bear. He goes on a journey wich never tough about what it's gonna happen...

The Land of Pain

The Land of Pain The Land of Pain

Updated 2 weeks ago TBD Single Player Adventure

The Land of Pain is an adventure/horror game focused on: story, investigation and atmosphere.

Post comment Comments
Nuvendil
Nuvendil May 30 2014, 7:02am says:

Well this EaaS is a colossal disappointment. Way to screw over your hobbyist fans while simultaneously doing very little for your indie fans all under the guise of being "indie friendly."

+6 votes     reply to comment
abdullahsaleh16
abdullahsaleh16 Feb 18 2015, 10:24am replied:

Sooo true :(

+1 vote     reply to comment
Filizitas
Filizitas Nov 1 2014, 6:16am replied:

This is out of my heart :,(

+1 vote     reply to comment
TKAzA Staff
TKAzA May 28 2014, 10:55pm says:

Tears clean the gears, of this mighty beast.

+2 votes   reply to comment
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