CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much, more - straight out of the box.

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE, without ever having to pay licensing fees or royalties.

About CRYENGINE
CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.2. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CryEngine. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CryEngine. You can learn more about Wwise here. Wwise ships with CryEngine in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • For Level Designers: The right place to start is the Sandbox Manual.
  • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.
  • System Requirements

Minimum:

  • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
  • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
  • DirectX: Version 11
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers

Recommended:

  • OS: Windows 7, Windows 8.1 (64-bit)
  • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
  • DirectX: Version 11
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
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Crytek has a begun a new development diary series for its upcoming VR-exclusive game, Robinson: The Journey. Shot at the Senckenberg Museum in Frankfurt, Germany, this first instalment of a multi-part series goes into the conceptual origins of the game.

Robinson was born out of Crytek’s previous VR demo experiments, Back To Dinosaur Island 1 and 2. It follows a lost child who has crash-landed on an alien planet full of dinosaurs. The developers say it’s an exploration game first, and a survival game second.

Screenshot


You can explore what is a relatively open map, though a robotic companion will provide guidance and deliver narrative. Crytek says much of the way Robinson plays was crafted after seeing how people interact with VR hardware, in that they move very slowly and spend most of their time looking at nearby objects – so a slow walk speed, and a scanning mechanic were introduced.

Crytek will be bringing Robinson: The Journey to Gamescom this week, in addition to an Oculus Touch-enabled version of its other VR game, The Climb. Robinson’s showing will be the first time that the public will have the opportunity to go hands-on with the game. The game will be out for PlayStation VR, though no release date has yet been announced. To see what the actual game plays like, rather than just how it’s being made, you can watch more in-game footage here.

Screenshot

Crytek To Demo The Climb For Oculus Touch At Gamescom

Crytek To Demo The Climb For Oculus Touch At Gamescom

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Comments
Tallestdavid
Tallestdavid

wow and i thought cry engine 3 was Over powered.

Reply Good karma Bad karma+1 vote
Nuvendil
Nuvendil

Well this EaaS is a colossal disappointment. Way to screw over your hobbyist fans while simultaneously doing very little for your indie fans all under the guise of being "indie friendly."

Reply Good karma Bad karma+9 votes
Taamalus

Took the words right out of my mouth.
Love the engine still, but their business model is somewhat questionable, but then again I too am only a small developer 'hopefull' :(

Reply Good karma Bad karma+1 vote
Guest
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abdullahsaleh16
abdullahsaleh16

Sooo true :(

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Filizitas
Filizitas

This is out of my heart :,(

Reply Good karma Bad karma+2 votes
TKAzA Staff
TKAzA

Tears clean the gears, of this mighty beast.

Reply Good karma+4 votes
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