CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D stereoscopic solution across all platforms and much, more - straight out of the box.
Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE, without ever having to pay licensing fees or royalties.
CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.
The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.
Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.
What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.
You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.
Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.
What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.2. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.
Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website
What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CryEngine. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CryEngine. You can learn more about Wwise here. Wwise ships with CryEngine in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.
How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.
The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.
Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website
What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website
What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.
Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.
Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.
The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.
The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some gifs showing off this work!
Over the past few months we have stepped up the intensity of testing as we pull together years of work into the stable base which we have internally dubbed 'Overlord-lite'. 'Lite' is now almost complete with just the importing of the new German character outstanding.
Testing is as always an enormous amount of fun, but it’s bringing to light some interesting design issues for us to overcome. Most recently we have been looking at making player identification a little easier, as in the low lighting environments accidental team killing has been happening too regularly. We are exploring ways of making team identification quicker and easier whilst still keeping UI interference to a minimum.
“MG34 firing into the darkness and being suppressed by return fire”
With a stable base now nearing completion we have moved on to less immediately obvious (but just as important) improvements in various areas of the game. For example, by giving mappers more advanced controls over the parameters of capture points they can better tailor the experience to specific circumstances. Another example of this is implementing better tracking of crashes. This will allow our programmers to more quickly understand what causes instability at this stage, and will be useful to us both during pre-release testing and post-release.
“Ambushed at short range”
In its current state the game is stable and playable, but this refinement stage is important before we move onto implementations of the pre-game experience such as the main menu, server browser, and account systems which we will be tackling during the final balancing phase as we gear up towards release and distribution.
Developing the game has never been without its challenges and animations have long been a thorn in our side. The CRYENGINE animation system is incredibly powerful, and enables us to manipulate animations dynamically inside the game - but with this power comes complexity. We are looking for new animators to join the team and help us speed up the process, so if you have experience in character animation and would like to be part of the project please get in touch. Experience of the engine is not required. Find out more at www.tractionwars.com/joinus.php
Last weekend also saw team members returning to EGX Rezzed to join the crowds and check out the many indie projects and developers with booths at the event. We had a fantastic time speaking to fellow developers and WWII enthusiasts not to mention sitting down and trying many of the games on display.
New official trailer 2017, STEAM page available and more!
Chris Roberts’ massive space sim is changing engines part-way through development.
Watch the launch trailer for Crytek’s dinosaur exploration game.
Robinson: The Journey Dev Diaries Show Crytek’s World And Characters
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•English description - The protagonist of this game has a dream, which he sees every night, but this time, he can not wake up. He realizes that he's...
ShadowSide is a first-person adventure game. The game protagonist, Police Officer Alex White.
Traction Wars is a Tactical Teamwork Game set during the Second World War. A realistic and historically accurate environment for players to immerse themselves...
The Land of Pain is an adventure/horror game focused on: story, investigation and atmosphere created by Alessandro Guzzo with CryEngine.
Investigator is a first-person horror where the events take place in a world of extreme weather cataclysms. The main character used to be a private investigator...
Just a project. Unfinished. Throw an eye for curiosity.
Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts. A rich universe focused on epic space adventure, trading...
Go beyond boundaries in Robinson: The Journey, a brand new virtual reality game from Crytek. Harnessing the power of CRYENGINE, Robinson: The Journey...
MGO "Remembrance" features maps from "Metal Gear Online", and the "Metal Gear Series" re-created.
In a savage world of man vs nature, are you the hunter or the hunted? The creators of Left 4 Dead, Turtle Rock Studios, bring you Evolve, the next-generation...
No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.