CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.
An overview of upcoming CryENGINE 3 titles. Promotion week 2: "Nexuiz" and "Sniper: Ghost Warior 2."
Posted by Duruk on May 29th, 2011
In this week CryENGINE 3 promotion week on CryENGINE3 Developers Group we take a look at 2 FPS games that are being developed on the CryENGINE 3.
If you missed "Promotion Week 1" on the upcoming CryENGINE 3 titles then check the following link:
The original Nexuiz Classic was created on the DarkPlaces engine (which basically is a modification of the open source Quake engine) which was first released in May 2005 the work on the classic game continued until early 2010. According to their site the classic version has been downloaded over 5 million times.
Nexuiz is an Arena First Person shooter and according to the creators it will feature “fast paced with extremely competitive game play.”
Altough IllFonic is a relatively new an unknown company, amongst their ranks are a couple of very experienced artists such as ChrisHolden (Mythic Entertainment – Warhammer Online):
and Cole Eggen (Raven – Singularity and Wolfenstein):
According to their site Nexuiz should be released around the summer of 2011.
In other news Developer City Interactive recently announced that they will be using CryENGINE3 for part 2 of their game. So far they released only 1 screenshot: