The CryENGINE™ comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.

The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.

  • CryENGINE Sandbox is a real-time game editor offering "What you see is what you PLAY" feedback.
  • Renderer integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
  • Physics System supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
  • Character Inverse Kinematics & Animation Blending allows a character model to have multiple animations while looking believable.
  • AI System enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
  • Interactive Dynamic Music System tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound.
  • Environmental Audio & SFS Engine ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
  • Network Client and Server System manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
  • Shaders a script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
  • Terrain uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
  • Lighting and Shadows a combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
  • Fog includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
  • Tools Integration objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
  • Polybump™ standalone or fully integrated with other tools including 3ds max™.
  • Scripting system based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
  • Modularity entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
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Blog RSS Feed Report abuse Latest News: The Memory of Eldurim - New CRYENGINE Version Screenshots

About The Memory of Eldurîm with 0 comments by cozzbp on Oct 4th, 2014

The Memory of Eldurim is an open world action RPG in the vein of TES, Dark Souls, and the Gothic series of games, with difficult but rewarding combat, and a vast open world. We have moved to a newer version of CRYENGINE with new character models and a new melee combat system.

Our videos on our website and steam early access page are outdated, as we are still working to polish the new version to push out to the steam game, but the new version is coming along nicely so far.

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What's about killing some zombies ? There is you chance to fight against them ! You take vacancy on your own boat when the storm comes out . Only chance...

Far Cry

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Jack Carver is cursing the day he ever came to this island. A week ago Valerie, a brash newspaper reporter, offered him an incredible sum of cash to sail...

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Post comment Comments  (0 - 10 of 15)
ice_trey Jun 19 2011, 7:29pm says:

"good tuts"? yes, years of forsaking LIFE and learning lua scripting should do it for this engine

+5 votes     reply to comment
asvigny Oct 9 2010, 8:40pm says:

Anyone know any good tutorials for this engine?

+2 votes     reply to comment
Alucard990 Apr 18 2010, 2:56pm says:

you guys should check out mod for FarCry many of them made the game looking unbelieveable.
one mod is called The Delta Sector.
the graphics are amazing it looks a bit like crysis.
im a CryEngine modder by myself and i know that the CE1 has alot of features who have never been used in this game.
and this is a old video the games looks much more better.
i think that was a pre alpha version of the engine

+4 votes     reply to comment
timstro59 Nov 11 2011, 8:31am replied:

have you seen farcry 2010?

+3 votes     reply to comment
TheDespencer Apr 13 2010, 10:34am says:

ok how do you add npcs? is it multiplayer, i want to make a vast rpg med evil game anyway i can get info about it. i own a new game development site and im trying to make my first game

+2 votes     reply to comment
zpendam Jan 21 2010, 1:18am says:

CryEngine is only used by one game only?

+3 votes     reply to comment
shroomman May 11 2010, 8:15am replied:

Aion ( is a game developed with CryEngine (1) so there are two commercial games: Far-cry (1) & Aion. But don't forget all the massive good (released!!!) mods for the cryEngine(1).

+2 votes     reply to comment
LizardGamer Oct 4 2010, 10:25pm replied:

Delete My message

+3 votes     reply to comment
Cantu Jan 6 2010, 6:52am says:

Should add aion to list of PC games

+3 votes     reply to comment
thunderising Oct 10 2009, 12:16am says:

This engine has lot of untapped potential, providing quality w/o ULTRA heavy sys req....

+1 vote     reply to comment
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Released Aug 4, 2004
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