The CryENGINE™ comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.

The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.

  • CryENGINE Sandbox is a real-time game editor offering "What you see is what you PLAY" feedback.
  • Renderer integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
  • Physics System supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
  • Character Inverse Kinematics & Animation Blending allows a character model to have multiple animations while looking believable.
  • AI System enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
  • Interactive Dynamic Music System tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound.
  • Environmental Audio & SFS Engine ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
  • Network Client and Server System manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
  • Shaders a script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
  • Terrain uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
  • Lighting and Shadows a combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
  • Fog includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
  • Tools Integration objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
  • Polybump™ standalone or fully integrated with other tools including 3ds max™.
  • Scripting system based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
  • Modularity entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
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In a press release posted via Develop, Crytek has announced that it is bringing its first-person climbing game, The Climb, to Gamescom, but with a twist; it will be the first time the game will be playable with motion controls via the Oculus Touch. As Crytek says:

“Gamers have the chance to get their hands on the controllers before they go on general sale, and will discover how it feels to conquer deadly cliff faces in VR as the direct control of Touch replicates their movements with extraordinary precision and introduces intuitive physics that mirror climbing in the real world. The Climb, available for download now from Oculus Home, will be updated for free to be fully compatible with Oculus Touch controllers when the game-changing peripherals launch.”


In addition to showing The Climb’s new controls, Crytek will also be offering the first public hands-on demos of its upcoming sci-fi adventure, Robinson: The Journey. As Crytek describes the game:

“Players will assume the role of Robin, a young boy cast away on a hostile, mysterious planet, who must learn to survive the dangers of a rich ecosystem inhabited by awe-inspiring dinosaurs.”

Gamescom takes place this month, from August 18 through to August 21 in Cologne, Germany. The Oculus Touch is due to ship sometime in Q4 this year.

Robinson: The Journey

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Comments  (0 - 10 of 15)
ice_trey
ice_trey

"good tuts"? yes, years of forsaking LIFE and learning lua scripting should do it for this engine

Reply Good karma Bad karma+4 votes
asvigny
asvigny

Anyone know any good tutorials for this engine?

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Alucard990
Alucard990

you guys should check out mod for FarCry many of them made the game looking unbelieveable.
one mod is called The Delta Sector.
the graphics are amazing it looks a bit like crysis.
im a CryEngine modder by myself and i know that the CE1 has alot of features who have never been used in this game.
and this is a old video the games looks much more better.
i think that was a pre alpha version of the engine

Reply Good karma Bad karma+4 votes
timstro59
timstro59

have you seen farcry 2010?

Reply Good karma Bad karma+3 votes
TheDespencer
TheDespencer

ok how do you add npcs? is it multiplayer, i want to make a vast rpg med evil game anyway i can get info about it. i own a new game development site and im trying to make my first game

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zpendam
zpendam

CryEngine is only used by one game only?

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shroomman
shroomman

Aion (http://de.aiononline.com/) is a game developed with CryEngine (1) so there are two commercial games: Far-cry (1) & Aion. But don't forget all the massive good (released!!!) mods for the cryEngine(1).

Reply Good karma Bad karma+2 votes
LizardGamer
LizardGamer

Delete My message

Reply Good karma Bad karma+3 votes
Cantu
Cantu

Should add aion to list of PC games

Reply Good karma Bad karma+3 votes
thunderising
thunderising

This engine has lot of untapped potential, providing quality w/o ULTRA heavy sys req....

Reply Good karma Bad karma+1 vote
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Latest tweets from @crytek, @crysis

RT @ESLWarface: Sign up for the upcoming #Go4Warface Cup: Play.eslgaming.com Last chance to qualify for the Monthly Finals! T.co

9hours 54mins ago by crytek

RT @theclimbgame: That was the Gamescom that was – get your wrap up here: Theclimbgame.com #gamescom2016 #TheClimb T.co

11hours 24mins ago by crytek

RT @Warface: We are improving the Ranked Matches with two new features Warface.com T.co

11hours 24mins ago by crytek

Catch up with all the highlights of Crytek’s week at #gamescom2016 in our wrap up blog: Crytek.com T.co

Aug 23 2016 by crytek

RT @fatihg28: People at #Gamescom, let me know what you think of Robinson: The Journey if you had a chance to play our demo #Crytek #CRYENGINE #VR

Aug 21 2016 by crytek

RT @RobinsonJourney: Shout out to our crew at #Gamescom - at your side when exploring #RobinsonJourney or ascending the rock in #TheClimb T.co

Aug 21 2016 by crytek

RT @RobinsonJourney: Attention - Hall 6 C40 - #PSVR pilots at #Gamescom2016 need to stay calm when encountering ferocious Dinosaurs T.co

Aug 21 2016 by crytek

RT @RobinsonJourney: Know your HIGS - experienced @Crytek staff makes sure that #PSVR pilots won't get lost in the jungle #Gamescom2016 T.co

Aug 20 2016 by crytek

RT @RtoVR: .@Crytek's 'The Climb' with Oculus Touch Feels Like an Entirely New Experience Ow.ly @theclimbgame T.co

Aug 19 2016 by crytek

This is the future. Come by our booth at #Gamescom2016 to try @RobinsonJourney & look like this guy... @razer T.co

Aug 19 2016 by crytek

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