The CryENGINE™ comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.

The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.

  • CryENGINE Sandbox is a real-time game editor offering "What you see is what you PLAY" feedback.
  • Renderer integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
  • Physics System supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
  • Character Inverse Kinematics & Animation Blending allows a character model to have multiple animations while looking believable.
  • AI System enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
  • Interactive Dynamic Music System tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound.
  • Environmental Audio & SFS Engine ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
  • Network Client and Server System manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
  • Shaders a script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
  • Terrain uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
  • Lighting and Shadows a combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
  • Fog includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
  • Tools Integration objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
  • Polybump™ standalone or fully integrated with other tools including 3ds max™.
  • Scripting system based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
  • Modularity entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
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Hello everyone! I wanted to share with you the latest update on The Alien Cube’s development.

During the last week I’ve been working hard to optimize lights and build one of the many disturbing environments the player will have to face.

Here is the dungeon before and after the lights’ improvement:

dungeon1

dungeon2

This allowed me also to revise the story and to work on the music. These days I’ve been focusing on creating hellish and gloomy sounds in order to get the right atmosphere of anxiety that the protagonist will experience.

I’m really proud of what I’ve achieved until now. Walking through these dark and creepy corridors, the player will be able to breathe an ancient and otherworldly atmosphere, while trying to find a way out escaping from an unknown threaten.

Here’s a snippet of what you’re going to encounter in the final game:

dungeon3

dungeon gate

Last but not least, don't forget to add The Alien Cube to your wishlist and to try the free demo available on Steam:

Time Squared on Steam on 11/11

Time Squared on Steam on 11/11

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Time Squared is finally ready after 4 years of development! Going on Steam on 11/11! You don't know what Time Squared is about ? Go to our Steam page...

Oculus On VR Games’ Rift Exclusivity: “There’s No Other Way” Those Games Get Made

Oculus On VR Games’ Rift Exclusivity: “There’s No Other Way” Those Games Get Made

Valve

Oculus Head of Content, Jason Rubin, defends Oculus’ exclusivity deals.

We Need Your Support!

We Need Your Support!

News

Darkness Anomaly is out on the Indie Development Fund from the CRYENGINE. And we need your support to get us funded! And all you need to do is click the...

Crytek To Demo The Climb For Oculus Touch At Gamescom

Crytek To Demo The Climb For Oculus Touch At Gamescom

Oculus Touch

Get your hands on the climbing sim’s new motion controls.

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Comments  (0 - 10 of 15)
ice_trey
ice_trey

"good tuts"? yes, years of forsaking LIFE and learning lua scripting should do it for this engine

Reply Good karma Bad karma+5 votes
asvigny
asvigny

Anyone know any good tutorials for this engine?

Reply Good karma Bad karma+2 votes
Alucard990
Alucard990

you guys should check out mod for FarCry many of them made the game looking unbelieveable.
one mod is called The Delta Sector.
the graphics are amazing it looks a bit like crysis.
im a CryEngine modder by myself and i know that the CE1 has alot of features who have never been used in this game.
and this is a old video the games looks much more better.
i think that was a pre alpha version of the engine

Reply Good karma Bad karma+4 votes
timstro59
timstro59

have you seen farcry 2010?

Reply Good karma Bad karma+3 votes
gamedude12
gamedude12

ok how do you add npcs? is it multiplayer, i want to make a vast rpg med evil game anyway i can get info about it. i own a new game development site and im trying to make my first game

Reply Good karma Bad karma+2 votes
LookOutFreeman
LookOutFreeman

CryEngine is only used by one game only?

Reply Good karma Bad karma+3 votes
shroomman
shroomman

Aion (http://de.aiononline.com/) is a game developed with CryEngine (1) so there are two commercial games: Far-cry (1) & Aion. But don't forget all the massive good (released!!!) mods for the cryEngine(1).

Reply Good karma Bad karma+2 votes
LizardGamer
LizardGamer

Delete My message

Reply Good karma Bad karma+3 votes
Cantu
Cantu

Should add aion to list of PC games

Reply Good karma Bad karma+3 votes
thunderising
thunderising

This engine has lot of untapped potential, providing quality w/o ULTRA heavy sys req....

Reply Good karma Bad karma+1 vote
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RT @ORIGINPC: Game Key Giveaway 🎁 Thanks to our friends at @Crytek we are giving away game keys for @Crysis Remastered! To ente… T.co

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Want to push your rig to its limits? Or have you picked up an RTX GPU? Then it’s time to check out “Can it Run Cr… T.co

Sep 18 2020 by crysis

We are happy to announce that Crysis Remastered is now available on all platforms - play now on PC, Xbox One, PS4,… T.co

Sep 18 2020 by crytek

We are happy to announce that Crysis Remastered is now available on all platforms - play now on PC, Xbox One, PS4,… T.co

Sep 18 2020 by crysis

Listen up Raptor Team! Landing is imminent, only a few hours left until the launch of Crysis Remastered on PC, PS… T.co

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Experience new heights in the sequel to the stunning rock climbing VR game, The Climb! Coming to Quest this Holida… T.co

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We are now Live with the Crysis Remastered Pre-Launch Stream! Come and check out our very first gameplay on PC wit… T.co

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