The CryENGINE™ comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.

The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.

  • CryENGINE Sandbox is a real-time game editor offering "What you see is what you PLAY" feedback.
  • Renderer integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
  • Physics System supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
  • Character Inverse Kinematics & Animation Blending allows a character model to have multiple animations while looking believable.
  • AI System enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
  • Interactive Dynamic Music System tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound.
  • Environmental Audio & SFS Engine ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
  • Network Client and Server System manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
  • Shaders a script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
  • Terrain uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
  • Lighting and Shadows a combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
  • Fog includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
  • Tools Integration objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
  • Polybump™ standalone or fully integrated with other tools including 3ds max™.
  • Scripting system based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
  • Modularity entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
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Blog RSS Feed Report abuse Latest News: The Memory of Eldurim - New CRYENGINE Version Screenshots

About The Memory of Eldurîm with 0 comments by cozzbp on Oct 4th, 2014

The Memory of Eldurim is an open world action RPG in the vein of TES, Dark Souls, and the Gothic series of games, with difficult but rewarding combat, and a vast open world. We have moved to a newer version of CRYENGINE with new character models and a new melee combat system.

Our videos on our website and steam early access page are outdated, as we are still working to polish the new version to push out to the steam game, but the new version is coming along nicely so far.

Media RSS Feed Latest Video
Reach the base

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What's about killing some zombies ? There is you chance to fight against them ! You take vacancy on your own boat when the storm comes out . Only chance...

Far Cry

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Updated 2 weeks ago Released Mar 22, 2004 Single & Multiplayer First Person Shooter

Jack Carver is cursing the day he ever came to this island. A week ago Valerie, a brash newspaper reporter, offered him an incredible sum of cash to sail...

Dead Sea

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Dead Sea is a Hardcore first-person survival horror game set within the Desert, featuring big monster creature, Sunlight, and natural disaster. Player...

Post comment Comments  (10 - 15 of 15)
theFringe Jun 14 2009, 4:58pm says:

Actually there is an mmo made on this engine, although it's not released in the eu or us yet, AION.

would have been nice to see more use of it though :(

+2 votes     reply to comment
Mavis130 Jun 4 2009, 11:34am says:

This engine is too awesome. Just too bad there is only 1 game that uses it, Just like cosypeter said.

This engine even beats the cry engine 2 in some areas (like the AI for example; no unrealistic, constant, overly fast side stepping while shooting with more accuracy than the player with more health than a guy with a f-in nano suit...)

+3 votes     reply to comment
cosypeter Jan 1 2009, 6:52pm says:

A pity that no other games were developped on this engine...

+2 votes     reply to comment
Vecinu_de_la_Patru Nov 12 2007, 4:55pm says:

Hmmm, I wasn't aware Far Cry used the CryEngine, but I guess the Cry in the name gives it away. Interesting...

0 votes     reply to comment
SAROMON Dec 22 2008, 12:59pm replied:

Yeah , interesting ...

+1 vote     reply to comment
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Released Aug 4, 2004
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