We are working on a custom scene editor for our next game, Cr Editor.
We aim to provide an easy to use editor for our game and other Ogre3d Engine games. We plan to release the editor source code to the community after it will reach alpha stage.
If you are interested on a more powerful and complex editor for Ogre check this out: Ogitor (it's open source!) Cr Editor is currently in Alpha version.

BETA 1.1

Features:

  • Entities editor (transformations, material, properties)
  • User defined objects system.
  • Lights editor
  • Particle systems support (Ogre scripts)
  • Terrain editor (elevation, smoothing, texture painting)
  • Customizable level launcher
  • Xml file format


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Airganon (Working Title) is a modern 3d platformer featuring a vertical and open level design.
The game is inspired by a wide range of titles: from Mirror’s Edge to Super Mario, from Crackdown to InMomentum etc…

Airganon is being developed for Pc (with Linux and Mac releases in mind) with Ogre3d engine and Cr Editor, our level editor.
At the moment a prototype is in the works but it’s too early to talk about specific features and release date.

Another project, a mobile game, has the priority in the Pinaster Games production pipeline, however Airganon development will proceed but at a lowe rate.

Someone wrote: FEATURES
- Dozens of levels
- Power UPs
- Hidden shortcuts and puzzles
- Innovative collectibles
- Leaderboards


Follow the development on:
Twitter
Steam Greenlight
Tumblr Devlog
Youtube
Facebook
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An embrional prototype:


Cr Editor Beta 1.1 released

Cr Editor Beta 1.1 released

News 0 comments

Test levels directly in your project! Now Cr Editor exports using an Xml compatible format and let you launch your application from the editor.

Cr Editor Beta 1.1 is just around the corner

Cr Editor Beta 1.1 is just around the corner

News 2 comments

Xml, objects hierarchy, level testing and some annoying bugs are solved

Cr Editor Beta released

Cr Editor Beta released

News 6 comments

Cr Editor Beta 1.0.0 has been released. Test it and give us some feedbacks!

Cr Editor beta will be released this weekend

Cr Editor beta will be released this weekend

News 1 comment

Cr Editor Beta is going to be out this week end and we would need (and appreciate) some beta testing.

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Airganon

Airganon

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Airganon (Working Title) is a modern 3d platformer featuring a vertical and open level design.

Comments
robinerd
robinerd

I'm curious, what library did you use for making the GUI controls?

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borius Creator
borius

Qt. But the "ugly buttons" are just placeholder images

Reply Good karma+2 votes
smoke_th
smoke_th

Looks interesting. I suggest you inspire on Unity3d or 3dsmax interface and shortcuts so users fammiliar with those will be able to quickly interpolate to your editor.
Problem with lots of custom editors is quiet simple - atrocious non-userfriendly interface. Best examples of such clustered atrociousness - fragmotion, milkshape, 3d coat.
Main problem with such editors - lack of 4frame window where you can have top, left, front (otnographic)and perspective views on single screen showing progress over scene from 4 different POVs.
Here is the link on free 3dsmax non-commercial version
Students.autodesk.com

Reply Good karma Bad karma+4 votes
borius Creator
borius

Thanks, we like unity3d and we take it as inspiration, The UI is just a placeholder atm, as you can see it's changing fast.
4frame windows are not planned atm, but after the release, if the community wants to add this feature they will be able to do it as the editor will be open source.
We like working on the editor but developing games is the main focus.

Reply Good karma+2 votes
TapSkill
TapSkill

I am very interested in this editor, because Ogitor looked confusing and hard-to-use. I prefer an editor to be somewhat simple and as easy-to-use as possible.

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attapi0
attapi0

This needs comments y'all

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