Now you can save the scene and easily import it in your Ogre project or elsewhere. The file format is xml compatible and the beta includes the loader code. Being an xml file means that is readable, and could be parsed easily. It’s not the fastest option but you can convert it in another format if you want. Also now you can test the level directly in your project clicking on the “Run button”.
Test levels directly in your project!
Now Cr Editor exports using an Xml compatible format and let you launch your application from the editor.
●Entities editor (transformations, material, properties)
●User defined objects system.
●Particle systems support (Ogre scripts)
●Terrain editor (elevation, smoothing, texture painting)
●Customizable level launcher
●Xml file format
●Painting large areas causes sporadic crashes
●Regenerating the terrain deletes the blendmaps
●In some cases key releases are not registered
●Object selection doesn’t uses raycasting to the polygon level
●More terrain brushes
●Improved assets management
●Multiple objects selection