The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

Post tutorial Report content RSS feed Hammer like mapping in Blender

In this quick tutorial I will be sharing some simple tips on how to make Blender become like Hammer or GTK Radiant so mapping will be ALOT more efficient and easier.

Posted by on - Basic Mapping/Technical

In this quick tutorial I will be sharing some simple tips on how to make Blender become like Hammer or GTK Radiant so mapping will be ALOT more efficient and easier.
First switch your view port to the quad view by pressing CTRL + ALT + Q. Quad view is very useful for mapping since you can see the front, side, and top vies of your map in 2D. There is also a fourth view, the perspective view, this is VERY useful so you can see your map in 3D.
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Second press the snap to transform button. This simply makes it so whenever you move, scale, or rotate it will snap to the grid. Remember keeping your level's geometry neat is a must.Photobucket
Like I said it's a quick tutorial, but I hope these quick tips helped you!

Comments
SolarLune
SolarLune

LOL - the tutorial was short, but it's something that will really help out beginning users of Blender. Good job on it.

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Cnaff Author
Cnaff

Thanks ;D!

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booman
booman

Is there a way to set the grid so it matches the unit in game editors?

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Cnaff Author
Cnaff

I'm not sure, sorry :/

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TapSkill
TapSkill

No. You could program that functionality yourself, though.

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Benzin90
Benzin90

Actually you can, by changing units (dafaults are same as Valve Hammer) or changing grid spacing in Option's menu.

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