Unofficial Big Bang Patch 1.04 (0.1) Open Beta! After almost 3 years of work the Patch/mod been released \(*0*)/ !
Unofficial Big Bang Patch 1.04 (0.1) Open Beta!
After almost 3 years of slow work the Patch/mod been released \(*0*)/ !
I want to thank to anyone who help me in these years in one way or another, The mod still going to get update ofc but I want to take small rest form modding while thinking on what to add next, you can see Here the list of things I consider do in next update as well as What I failed adding/changing And What didn't made it to the first release.
Please read this
Moddb.com
And be sure to read the "How to play" note to know how to run the mod~
Neat, I will check this out and get back to you.
so it's finally released? wooo!!! /o/
one thing: 1333 damage on Bombardment Jumpjets? not 1337? really?? :p
and another question: it seems like MoK's laser upgrade still adds more damage to Venoms than Nod's. is that correct?
Yep that how it always was
MoK laser is superior to BH's and Nod's
Strange, i get an error when launching the mod, and it's only with this mod... it says ''The game has encountered a serious internal error and will now quit'' and then 11 addresses
Help please?
Don't sure why it happen, did you tried the 4 gb tool? I noticed that the game can have some random crushs if you mod it too much, and it sometime seem to happen because the game reach it ram limit (don't sure about it though)
I used the 4 gb tool at some point and didn't tested the mod without it ever since xD
In which folder is the 4 gb tool? if thats what you mean
it is in the Addons section of this mod's page:
Moddb.com
Ah thank you
Do i just need to patch it in the kane's wrath root directory itself or do i need a specific exe. file for it?
You need to tell it to patch the main Kane's Wrath exe, the tool will back up the old one for you as well, but you can always back it up yourself just to be on the safe side
I tried the ''exe'' (launcher) and the game.dat file, none of them worked, which ''exe'' file do you mean actually?
CNC3EP1.exe iirc
I did that, it didn't work
Maybe it other issue on your end that cause it?
What OS you use? What launcher version you tried?
What KW version you have?
KW version 1.02
I use windows 7
I tried the launcher that came with the file, so 0.9 i guess?
But the thing is, i have only one mod installed in kane's wrath called ''One Vision'', that can't take most of the 2GB space i have
I don't really understand what you said in your last sentence, you don't have enough space on your HDD after you downloaded one vision?
What i'm saying is that one mod can't take almost 2GB of space, how big is the ''Unofficial Big Bang'' patch?
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Whoa... that's already the biggest KW mod yet.
May be for now, but I belive successor will always come in one way or another :3
not a big deal, just a heads up for those who will be tryingto install the mod:
files from the Patch folder must be extracted to another folder and that folder must be called "Unofficial Patch 1.04", else the launcher will be launching regular version of the game.
played only one game so far, everything's good :) happy to see proper balancing, new content AND actually working AI all in one mod :D
I see nothing new, no new units
how do you do these symbols,
try this: extract files from the Patch folder to another folder and name it "Unofficial Patch 1.04", then the launcher should be able to start the mod properly.
Link to WrathEd Launcher 1.09 please?
there's one inside the archive alongside with two more recent versions
ZOCOM Soldiers fighting in Mod 'Look whos the leader in front' XD
Moddb.com
And my GOD, the unit shade difference between C&C3; & C&C4; :p
C&C3; makes windows more shiny and proper colour while you dont see cartoon outline around the unit which is really good for other C&C4; units that gets added to KW
The windows was also shiny because I edited the skin a bit in photoshop :P
But the shader take care of the effect, you just need to edit the texture to work with it
Launcher doesn't start the MOD at all...
What WrathEd Launcher version you use? did you start it as admin?
Did it work for you with other mods like One Vision?
patch notes mentions red tiberium. where can i find it?
found a bunch of damaged Ironbacks wandering on one map at certain places, but i haven't seen any red tiberium there
Woops~ sorry, I meant to Red Zone tiberium fields~ xD
Thanks for the release!!!
And one more question, can you show build up animation config(xml) for "Subway Entrance"?
The build up xml only effect stuff like the speed, effects (like smoke that being spawn when the structure show the animation), and sounds, if you looking for the build animation itself it not something you make with the xml alone, you will need to create it in max
I beginner, it is simple to look at an example. All the rest is very difficult for me.
will this work for steam verson ?
I didn't tested it on steam version so I don't know, however some steam version users said they can run KW mods without a problem, while other steam users said they can't
My guess is that it also relate to the language you install the game and your steam region (since steam tend to give you the game with language that fit for your region, dk if it do it for KW though)
MoK cyborg EMP bug? fixed?
partly, since the full fix in 1.03 caused their animations to break
Hey so what's the difference between this one and the 0.2?
And which is better in everyone's opinions?
0.2 fixed few bugs and changed the cyborg commando balance a bit
Here the Change log here:
~Bugsfixes~
My bugs:
Ironback's and Wild Ironback's death animations been improved (before their body disappeared too fast).
Cyborg Commando's Lazer effect been improved, number of clips changed from 4 to 7.
Fixed a bug that caused Cyborg Commando to show it's buff decal texture to enemies.
EA's Bugs:
Fixed a bug that made Voice of Kane to show it's buff decal texture to enemies on rare occasions.
Fixed a bug that caused Reaper17's and Traveler 59's Motherships to self-destruct upon fire.
I have no idea what I'm doing wrong, I cant seem to get the mod to work, ive tried to run it as admin, ive installed the patch files for the origin version and tried using the mod launcher and it loads the mod but nothing in game is changed
Probably cause the Origin verion don't allow it, don't fully sure though
i have downloaded every mod on here and they all work fine but this one is the best looking and when i try to launch it it says major error.
I have KW 1.02 english and yes i ran as administrator but it still crashes. I would love to play this. please help if you can, im willing to try anything to get this to work.
how fo i get to build the GDI and nod super units without the gdi or nod statue thingy