This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
REQUIRES VERSION 1.87 FULL!!! DOES NOT REQUIRE OLDER VERSIONS! Ultimate Apocalypse - The Hunt Begins! Fixes some bugs within the 1.88 update. Does not require version 1.88.
Use Installer to install standalone factions ONLY if you don't have them installed.
REQUIREMENTS:
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- Ultimate Apocalypse Full Installation (1.87).
- At least 10 gigs of space on your computer. (Recommended) Minimal of 6.23 GB + Standalone faction mods.
- Dawn of War - Soulstorm.
- Objective Points UA (already included in mod).
- Tyranids 0.5b
- Chaos Daemons 2.0
- Download Chaos Daemons 2.0 and Tyranids standalone mod if you do not have them:
Forums.relicnews.com
- Inquisition Daemonhunters for Soulstorm is already integrrated in UA! Thanks to jONES1979 and IDH team.
INSTALLATION:
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- Place ALL files into your SS directory:
DISC - C:\Program Files (x86)\THQ\Dawn of War - Soulstorm
STEAM - C:\Program Files (x86)\Steam\SteamApps\common\Dawn of War - Soulstorm
- Download Chaos Daemons 2.0 and Tyranids standalone mod if you do not have them:
Forums.relicnews.com
- Inquisition Daemonhunters for Soulstorm is already integrated in UA! Thanks to jONES1979 and IDH team.
(Alternative Links)
- Install Tyranids 0.5b here
- Install standalones accordingly.
- Done go play.
- Use DOW Mod Manager version 1.2 and greater
- Download NTCore 2.0
INSTALLATION FAILED (Via crash to desktop upon starting game):
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- One possible solution (New Races) would be you did not download and install any standalone factions. Please
visit this page for full guide: Forums.relicnews.com
- Another possible solution would be you did not put ALL files into the SS directory.
- Last and final solution would be you have a corrupted install. Try to download again from a different mirror.
- If you tried all above, visit the technical issues thread: Moddb.com
- FAQ found here: Moddb.com
TRY TO INSTALL RECOMMENDED FILES:
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- Use DOW Mod Manager version 1.3
- Download NTCore 2.0
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Recovery of custom color schemes:
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- All user-made color schemes that were created in Soulstorm are tied to the mod they were created on, so if you load a different mod, they won't be there.
- To restore Saved games and paint schemes, go to Dawn of War Soulstorm\Profiles
- Inside the profiles folder, you can copy and paste color schemes from one profile another.
- Go into your profile titled "Profile#", and then select the game that contains your .scheme files.
- Copy the color schemes you want to port and paste them into the Schemes subfolder inside the folder named as the mod you want them to show up (in this case, THB).
- Launch the mod you've just added color schemes to and you'll get your schemes back in the army painter.
RECOMENDED: NTCore 2.0 (For steam users)
Obsessive refreshing wins again!
So this's the final release right!?
The Final Release by Lord_Cylarne, specifically.
Someone else can continue the mod, but for now, Lord_Cylarne must take a leave from UA until further notice due to financial issues.
THIS PLEASES ME
HELLYEAH!
Thank you for all your work on the Ultimate Apocalypse mod Cylarne! I hope you can resolve your current irl problems and return to the mod in the future. :)
I absolutely love the work guys keep it up, this mod is the best mod there is for Soulstorm. WOOOO
Wait this odd, the Infantry doctrine does not increase the damage for Guardsman, when you said you fixed the loadout I thought you meant that the squads would now be of 18 members, not 15.
I need to see if there anything else but yeah just a few things I have noticed right now.
I feel The Pain......
Like a Great Sith once said Its not Over yet it is only the Beginning.
Thank you very much for this birthdaypresent! :-)
I have a question
Conscripts how in world they got OP
To the point you can only build them 3
(Scratching my head)
If they aren't limited to three, you can build so many of them that you can occupy the whole map, and kill almost everything, for an absolutly ridiculous cost of close to zero.
Ok but anything like Devastator marine can kill them fast right
and they can't kill tank
So your talking early game right
So another words
cheese
I think I know why people complain about the IG infantry being balanced or OP, they haven't learned how to use AOE weapons or artillery.
Pretty much masterofrolfness bitched about loosing to conscripts and they got nerfed. (masterofrolfness is not a good player)
A lot of people have said that some aspects of this mod change based on masterofroflness' opinions. Like you said, he complained about conscripts, and then they get nerfed on a faction that already has been nerfed too much. I am not entirely sure I subscribe to this belief, but it wouldn't be the first time I have heard of a mod changing because of some youtuber.
Great, now I just lost some of my respect towards him. What ridiculousness.
I talked with cylarn quite alot about the mod. As well as with jordan lane etc. Alot of what cylarn nerfed and buffed came from those people.
Ah I see, maybe making it so that when the upgrade "Send in the next wave" is researched we can get rid of the conscript limit?
Hey guys do you got a strategy to fight Ork
As SM I can't get artillery fast enough. I only play on hard can't go higher then that
HQ upgrade 400/150 T1. T2 500/500
Artilery isnt good overall. As space marines your infantry are better, you get better tanks, and you get great turrets
Spam Devastator Marines and Sternguard/Vanguard Units until you get terminators.
Eco is painfully slow, albeit you can stockpile energy and use it for power dumps if you are in dire need of req around tier 3.
Also spam like 3-4 scouts minimum and capture all points you can. You don't need to build a listening post on all of them, but the extra req will be useful.
Will play it soon! I hope you all can return in the future :D Maybe in the meantime, work on new model and skins?
Hierophant and tyranids advanced turrets firing pink squares...and IG faction cannot increase limit above 27 both pop ...built about 10-15 buildings which should increase it. Need hotfix!
if they get stuck on 27, maybe you picked a doctarine? they usually lower the cap by 3
What pop setting did you choose in the start screen? It sounds like you have set the limit to 30 and chose a doctrine like Jerkakame wrote.
Perhaps a hot fix can also fix the Warp Storm of Worlda End super weapon?
Thaaaaaaaank youuuuuuu !
Hi,
There are weapon effect images missing for the Tyranids. On Biovore and the Bio Titan.
We know this and we'Re working on a hotfix already to fix some other issues that came with 1.88.4 as well ^^.
That's wonderful news, I was afraid of massive stagnation with Cylarne leaving.
I cant play MP appearantly
UA will never be the same with out Cylarne
So sad.. but yeah. I agree.
We will miss you Lord Cylarne.
So will I have to uninstall, install 1.87 then the patch here?
Bug report
Hierophant anti-tank bubble/slag/something thing is shooting pink texture
Turret for the Nit anti-tank mode shooting pink texture
Turret ability Spore launcher shoot pick texture
BUG REPORT
TYRANIDS
biovores :bio acid spore mine shoot pink texture
Hierophant anti-tank bubble/slag/something thing is shooting pink texture
Turret for the Nit anti-tank mode shooting pink texture
Turret ability Spore launcher shoot pick texture
Hi! I've noticed something rather unusual.
It seems the base 'The Hunt Begins' is showing the new factions within it, even though I aren't on New Factions. This also has prevented a friend from being able to play as they do not wish to use new factions, and as such the tyranids mod is required. Might I ask if this was intentional?
It was intentional.
This is a problem for me. Chaos demons are new to me and I don't know how to win against them (with IG) on very hard and up. I would like to switch them of because I like to play against random opponents. When there are no chaos demons in enemy team, and difficulty is set on hard, it is too easy to win.
i got problem with this version, i full install but crashes as soon i click on the start icon
old mod worked a charm
:(
sounds like you installed it wrong. or are not using mod manager (the .exe on your desktop)
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As I release the imperial first / salamanders? (Space marine faction)
Norton say this exe is a virus please make this none virus please dev
Hey guys any tips on SM strategy
I'm getting hammer here. I play on hard. can't go higher then that
CM lose cuz can't kill comman fast enough
Orks Lose cuz number,grots and can't get my eco fast enough
DL lose raid fast
IG 50-50
Nit Lose if big map
E 50-50 If I can control till i can get some armor
Demon KO cuz to much melee
Inc Unknow
Nec same as CM with making sure you kill fast enough
Well, I am sad that the mod was unable to be fully completed, some aspects of the Space Marines (such as the different Chapters) are still incomplete and a few various things. I am very happy with all the work you have done Lord Cylarne, and the rest of your team. I'm excited (like always) to jump into the game and try out the new content you have released. I wish you best of luck when it comes to resolving your financial issues, thank you for all the work you and the rest of your team have put forth.
Lord Cylarne
Thnaks for this mod, me and my son play it a lot, and my question is, How can we help you ?
Keeps crashing after a couple Seconds of waiting, I have Installed and added the required things that don't come with this twice (after the first time didn't work), and still no progress, Help.