Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
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Version 1.88.3 Changelog | Locked | |
Thread Options | 1 2 3 4 | |
Sep 30 2016 Anchor | ||
Hint: |
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Sep 30 2016 Anchor | ||
Will this nerf apply to Dameon turrets? They have already seem to have had this nerf(s) in the past. I think they should be excluded from further building speed nerfs and price increases. Also how will the turret nerf effect Necrons? |
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Sep 30 2016 Anchor | ||
Necron turrets receive a slight increase in price (upgraded version) while Tyranids and Daemons are unaffected. Edited by: Lord_Cylarne |
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Oct 1 2016 Anchor | ||
Lord_Cylarne wrote: What turrets? Level 1 (T0) or 2 level (T1)? And also, what will happen to C tan? Will there be added new? (I'm talking about post Cosmocrata) Moddb.com |
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Oct 1 2016 Anchor | ||
Will IG Relic tanks be getting buffed? Will IG infantry get an overcharged lasguns upgrade in Tier 3 or so? |
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Oct 1 2016 Anchor | ||
Finally a most needed Necron nerf, those Sentry Pylons were a tremendous pain in the a** to me... Only way my Chaos Marines could handle them was melee from either CL or Termies, now my Havoc's will wreak them good! |
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Oct 1 2016 Anchor | ||
Where can I download the patch? Can't seem to find any files.. |
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Oct 1 2016 Anchor | ||
Reposting from the Inquisition thread Talk about infinite resources... This guys are the new necrons. I uncap their points and blow up their gens and they keep pulling troops and vehicles out of their ass like if nothing happened. Their resource buildings are WAY too good, I dominated them for 80% of the game on Hard, kept blowing up all of their LPs and Gens but the tanks and grey knights just kept coming like if nothing happened, eventually beating me out of sheer attrition. Considering this is not IG or Orks, this faction SHOULD NOT be so insanely good at attrition warfare since their units are already elites and very effective even in low numbers. Inquisition NEEDS balance. (And Nids need to stop lagging me to death lol). |
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Oct 1 2016 Anchor | ||
Well at least that was fixed... xD Yeah IDH resource stuff... I know, it is hard to balance indeed.
'Tis coming.
I don't understand how they should be buffed, can you explain please? IG lasguns in T3? Sure.
Upgraded version aka T1 Edited by: Lord_Cylarne |
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Oct 2 2016 Anchor | ||
When the chaos warlord comes? I really need it. |
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Oct 2 2016 Anchor | ||
Hey you say in the change log: * New Chapter Research (WIP): Blood Angels But when i went in game i also had the option to choose the Black Templars Crusade as well? |
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Oct 2 2016 Anchor | ||
YUS |
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Oct 2 2016 Anchor | ||
Lord_Cylarne wrote: I would suggest tier 2, since the IG struggle to make it to tier 3 Edited by: Admiral_Gaarn |
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Oct 2 2016 Anchor | ||
Also the issue of the Guardsman squads losing those extra 3 members when they reach tier 2 triggers me still |
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Oct 3 2016 Anchor | ||
How do guard struggle to get to tier 3? Lascannons in general at least 99% of the mod are in tier 3.
THIS. Still don't know the cause of it...
None of these new chapters are playable yet. Even Black Templars. They are a display for now. Edited by: Lord_Cylarne |
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Oct 3 2016 Anchor | ||
Does that mean you plan to add the Chapters, as in the actual faction mods for those chapters and merge them with UA, or something else like a separate sub-faction just for UA? (call me salty but if so I sincerely hope we get world eaters, thousand sons and stuff for chaos... at least those two already got their own mods sorta...) Edited by: Chosen_of_Khorne88 |
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Oct 3 2016 Anchor | ||
I think they're just research paths kind of like the Img Guards arty/tank/infantry doctrines, but with extra units. |
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Oct 3 2016 Anchor | ||
Lord_Cylarne wrote: Watch a replay of AI playing IG and they lose pretty much everytime. I posted a whole thread on this if you want a little more detail. Hell, most factions get damage boosts for their infantry before tier 3, so why not IG? Edited by: Admiral_Gaarn |
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Oct 3 2016 Anchor | ||
Uhm... I just played Orks and they kinda seem to get ALL of their build-options after building just ONE Banner. They jump right into the full Waaagh! I don't know if this is because of the higher resource rates I enabled, or if it is a feature instead of a bug, but it seems highly implausible. And I'm kinda worried that I seem to be the first one to spot and report this. |
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Oct 3 2016 Anchor | ||
IG is fine early game, I have seen them used pretty well and aggressively when fighting against other players. I wouldn't "balance" IG based off what the AI (also what difficulty, game rules and map?) does/does not do or how they preform. Edited by: VoidLight |
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Oct 3 2016 Anchor | ||
VoidLight wrote: True, but it tells something. I am not saying the IG are bad overall, and they are indeed fine early game. Its mid-late game when things turn pair shaped. Most other factions get upgrades that boost almost every aspect of their units, while the IG are left somewhat wanting in the infantry upgrade department, especially with the huge lack of damage upgrades. |
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Oct 3 2016 Anchor | ||
Well they do get a few upgrade very tier which is more than I can say for Nid and Daemon infantry which stay about the same during the whole game. But I do know that feeling when you feel that infantry if all but useless mid game unless you spend a ton of resources spamming and reinforcing them while your opponent cuts them down with elite or pre-elite infantry. |
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Oct 3 2016 Anchor | ||
Maybe a research could make their squads 20-22 Members possibly at T3? It could be a good way to counter that bug. (Or T2 but that would be a good amount of them) Edited by: TheKaiseriswiser |
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Oct 3 2016 Anchor | ||
IG is pretty much the worst faction atm, ugly models, ugly portraits and ugly gameplay. This is coming from someone who plays them a lot in vanilla. |
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Oct 3 2016 Anchor | ||
I wouldn't say "ugly gameplay" but everything else you listed has nothing to do with why they would be the worst fraction. How is it the worst when it has the largest fan base and the most content? About their game play I mostly see IG players lose only when they decide to forfeit the map and stack defenses and spam artillery.. IG generally has a decent early game seeing that conscripts can take on spinegaunts, furies, scouts and sometimes cultist/guardians while being very cost friendly at the same time. Their builders also have good hp/armor and better building speed (after research) than a few others at the start. So they are far from being the worse, its just that they cant beat everything during every tier and they don't have the most fancy looking units/artwork but that has nothing to do with hos the unit preforms i mean look at storm troopers and the daemon lord, they are ugly but they can put in the work when if used right. |
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