The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.
This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version i've added both the old legacy 1.2 version along the new 1.3 version of the Mod Manager in case 1.3 causes trouble for you. Changes in current revision 1.3:
1.3: -Added Mod Merger and updated the Regex Patterns for recognizing Mods
1.2: -Fixed an issue that prevented the Mod Manager to detect Mods that contained Numbers in their names. -Fixed forcehighpoly technically doing anything since beeing linked to the wrong checkbox. -Changed nointro option is now checked by default.
This Tool will currently do:
-Check all installed Mods by their .modules and check for their Required Mods
-Display if prerequisite Mods are installed or not
-Allow you to directly start the desired mod, once validated that everything is installed, directly via the Mod Manager
-No more problems with CTD's when installing new mods that require other mods to work which you were previously unaware of
This Tool will currently not do:
-Check for updates
-Check if Modversion is the most recent installed (Would require some additional data stored elsewhere)
-Install missing Mods for you (The tool will give you only a hint that a mod is missing)
Drop the .exe file and the DoW Mod Manager Resources Folder into the same directory where the Soulstorm.exe is located be sure that you didn't rename this .exe in the first place.
It'd cause desyncs in Multiplayer anyway (Renaming the Soulstorm.exe not using this tool)
Simply remove the two files since they don't override anything
The tool will currently only manage the current folder it was dropped in. If you have multiple soulstorm installations drop the manager in EACH of them. For better access make a shortcut
to the .exe on your desktop to quickly access and start your game with any Mod you desire instantly.
-Mod Merger that allows you to manipulate Mods .module files easily, allowing you:
+Change Loadorder of existing mods
+Active/Deactive Existing Mods
+Add/Remove Existing or New Mods added from a List of available Mods
+Automated sorting of deactivated Mods to the bottom of the .module file
-Mod Manager: Updated Regex Pattern to recognize any kind of commented mod to be handled properly.
-Fixed an issue that prevented the Mod Manager to detect Mods that contained Numbers in their names.
-Fixed forcehighpoly technically doing anything since beeing linked to the wrong checkbox.
-Changed nointro option is now checked by default
-Allow you to start desired mods with additional options, such as no intro, forcehighpoly models and the -dev mode.
-added new advanced launch options checkboxes
-Required mods that are outcommented in the .module files like "//RequiredMod.1" are now ignored by the required mods tab