Voltic is Ben Follington, Ricky James and Jake Greer - three Brisbane based games developers who have all been working on projects together for since around 2006. The collective is an attempt to create more professional, cohesive and entertaining work. Development is part time and unfunded due to the fact that Ben and Ricky are both studying full time while Jake is working full time.

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The Thin Silence - formerly Proof - on Greenlight!
The Thin Silence (formerly Proof)

The Thin Silence - formerly Proof - on Greenlight!

The Thin Silence (formerly Proof)

We're back baby! With big big big news - new name, Greenlight, alpha on the way, and more beautiful than ever!

Story-telling and Realistic Game Objects
The Thin Silence (formerly Proof)

Story-telling and Realistic Game Objects

The Thin Silence (formerly Proof)

Proof tells the story through in-game cutscenes, dialogue and the notes you can find. We've got a new discoverable note to show you guys today, and a...

What's on the menu?
The Thin Silence (formerly Proof)

What's on the menu?

The Thin Silence (formerly Proof) 2 comments

Recently we redesigned and rewrote the item menu in Proof from scratch, this is a breakdown of the process that lead to the decision and the implementation...

Design to Desktop - In-Game Computer Systems
The Thin Silence (formerly Proof)

Design to Desktop - In-Game Computer Systems

The Thin Silence (formerly Proof) 1 comment

*Warning: Image Heavy* This week we discuss the design and implementing of an in-game computer system for Proof.

Building a World (Two+ Years Development)
The Thin Silence (formerly Proof)

Building a World (Two+ Years Development)

The Thin Silence (formerly Proof) 1 comment

After two+ years of development, Proof has built its own little universe. Discussed here is a little part of that journey.

Making a Beautiful Menu
The Thin Silence (formerly Proof)

Making a Beautiful Menu

The Thin Silence (formerly Proof) 2 comments

We redesigned the notes menu, to be smooth, usable and pretty.

Leaps and Bounds - We Promise We're Not Dead
The Thin Silence (formerly Proof)

Leaps and Bounds - We Promise We're Not Dead

The Thin Silence (formerly Proof)

Updating the graphics of much of the existing game, and adding large parts, mostly in the storyline.

From Paper to Product - Graphics and Gameplay
The Thin Silence (formerly Proof)

From Paper to Product - Graphics and Gameplay

The Thin Silence (formerly Proof) 5 comments

Introducing some new graphics and gameplay objects from their inception to their implementation. We have almost finished the first area of the game, so...

Art, Lighting and Making Proof Beautiful
The Thin Silence (formerly Proof)

Art, Lighting and Making Proof Beautiful

The Thin Silence (formerly Proof) 2 comments

We have been working on the art assets for the last area of the game, and getting the first area up to the same graphical standard.

How we make the game
The Thin Silence (formerly Proof)

How we make the game

The Thin Silence (formerly Proof) 2 comments

A brief summary of how we go from discussion to design, and eventually put it into the game.

Cutscenes and Area Three Screenshots
The Thin Silence (formerly Proof)

Cutscenes and Area Three Screenshots

The Thin Silence (formerly Proof)

We've been working on the third area of the game, and a lot of cutscenes. It's a lot of work to get them right, but we have a lot to show from them!

Meet the Characters - Jatzey
Jatzey RPG

Meet the Characters - Jatzey

Jatzey RPG

Jatzey is a currently wizard, recently graduated from Dogwarts School with a degree in Basic Magic. He spends most of his time lazing about, as career...

Introducing Jatzey RPG
Jatzey RPG

Introducing Jatzey RPG

Jatzey RPG

A brief overview of what the game is and what it will be!

New Screenshots - The evolution of Image
The Thin Silence (formerly Proof)

New Screenshots - The evolution of Image

The Thin Silence (formerly Proof) 1 comment

We have some new screenshots showing the progression of development of a new area. We are implementing features in a stepwise fashion in descending order...

December Update!
The Thin Silence (formerly Proof)

December Update!

The Thin Silence (formerly Proof) 1 comment

We have (aside from Christmassing) been working on the dialogue and cutscene mechanics! All systems are go!

November Update!
The Thin Silence (formerly Proof)

November Update!

The Thin Silence (formerly Proof)

Still kicking, we have been moving forwards slowly with the art, programming and story elements. The middle part of development, with everything getting...

New Character Art
The Thin Silence (formerly Proof)

New Character Art

The Thin Silence (formerly Proof) 2 comments

We've dramatically changed the look of the main character, for a number of reasons. He is much closer to our vision despite our meagre skills.

Platforms, Particles and Pistons!
The Thin Silence (formerly Proof)

Platforms, Particles and Pistons!

The Thin Silence (formerly Proof) 1 comment

New particles, better pistons and the beginnings of real levels!

Beautiful, beautiful graphics and beginnings of levels!
The Thin Silence (formerly Proof)

Beautiful, beautiful graphics and beginnings of levels!

The Thin Silence (formerly Proof)

The atmosphere of the game is coming together beautifully so we are starting putting in levels! The game now looks at least a little like what the final...

Screenshot Saturday Update!
The Thin Silence (formerly Proof)

Screenshot Saturday Update!

The Thin Silence (formerly Proof) 1 comment

As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working...

Lighting! Break it down now!
The Thin Silence (formerly Proof)

Lighting! Break it down now!

The Thin Silence (formerly Proof) 1 comment

A technical breakdown of the current lighting system in Proof! Subject to change possibly.

Map transitioning, Fancy Camera Work and Tiles!
The Thin Silence (formerly Proof)

Map transitioning, Fancy Camera Work and Tiles!

The Thin Silence (formerly Proof) 2 comments

Map transitioning works now, and some of the tiles and backdrops are done, or at least resemble their final forms.

And I would code 4000 lines...
The Thin Silence (formerly Proof)

And I would code 4000 lines...

The Thin Silence (formerly Proof) 4 comments

We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics...

Update Time!
The Thin Silence (formerly Proof)

Update Time!

The Thin Silence (formerly Proof)

Update! We've moved from MMF2 to Actionscript and we're making leaps and bounds in the menu and cutscene dynamics.

Frantic Fingers Released
Frantic Fingers

Frantic Fingers Released

Frantic Fingers

Frantic Fingers - A collection of quick-fire mini-games for iOS, is now available on the AppStore for only 99c!

Release Day!
Nightmerica

Release Day!

Nightmerica

The game is officially live in the App Store (in Australia, anyway). It's been a long way to this point, but we're not done yet. Expect updates for bug...

Nightmerica (P)Reviewed!
Nightmerica

Nightmerica (P)Reviewed!

Nightmerica

Alex Kunzelmann has kindly put together a (p)review of Nightmerica! He had some very kind words to say about it and we're very thankful for his interest...

Gameplay Trailer!
Nightmerica

Gameplay Trailer!

Nightmerica 1 comment

We finish cutting together our gameplay trailer for Nightmerica, check it out!

Out Today!
Unchain My Heart

Out Today!

Unchain My Heart

Unchain My Heart is out today for iPhone, iPad and iPod. Check it out!

Release Date!
Unchain My Heart

Release Date!

Unchain My Heart

The game will be out on the 19th of February, assuming all the Apple side of things goes to plan.