In Proof, you control an ethereal, disembodied spirit who becomes more tangible in light. You begin deep underground and must work your way to the surface. The game will be an atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings.

Post news Report article RSS Feed And I would code 4000 lines...

We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics of the game, particularly the first area.

Posted by zigzag114 on Aug 19th, 2013

You know that feeling when you say a word too many times, and it loses it's meaning? (it's called semantic satiation)

Anyway, welcome to my day...

Also; we made it to 4000 lines of code today! With no real gameplay! Beer!

I also did this quick sketch, we're trying to nail the aesthetic of the first area of the game still.

Post comment Comments
Guest Aug 19 2013 says:

...if I could just... play... you... TONIIIGHT!

+2 votes     reply to comment
mechwarrior24 Aug 19 2013 says:

... and I would walk 4000 more... wait... I got the reference, right? :P

+4 votes     reply to comment
Dejected-Angel Aug 19 2013 replied:

I think you have.

+3 votes     reply to comment
E_Glyde Aug 19 2013 says:

4000 lines and not much gameplay.Well then, that's a lot.

+1 vote     reply to comment
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Voltic Games
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