In Proof, you control an ethereal, disembodied spirit who becomes more tangible in light. You begin deep underground and must work your way to the surface. The game will be an atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings.
We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics of the game, particularly the first area.
Posted by zigzag114 on Aug 19th, 2013
You know that feeling when you say a word too many times, and it loses it's meaning? (it's called semantic satiation)
Anyway, welcome to my day...
Also; we made it to 4000 lines of code today! With no real gameplay!
I also did this quick sketch, we're trying to nail the aesthetic of the first area of the game still.