In Proof, you control an ethereal, disembodied spirit who becomes more tangible in light. You begin deep underground and must work your way to the surface. The game will be an atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings.

Post news Report content RSS feed And I would code 4000 lines...

We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics of the game, particularly the first area.

Posted by on

You know that feeling when you say a word too many times, and it loses it's meaning? (it's called semantic satiation)

Anyway, welcome to my day...


Also; we made it to 4000 lines of code today! With no real gameplay! Beer!


I also did this quick sketch, we're trying to nail the aesthetic of the first area of the game still.


Comments
Guest
Guest

...if I could just... play... you... TONIIIGHT!

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mechwarrior24
mechwarrior24

... and I would walk 4000 more... wait... I got the reference, right? :P

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Dejected-Angel
Dejected-Angel

I think you have.

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E_Glyde
E_Glyde

4000 lines and not much gameplay.Well then, that's a lot.

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Proof
Platforms
Windows, Mac, Linux, Flash
Developer & Publisher
Voltic Games
Engine
Custom
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Homepage
Voltic.com.au
Release date
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