Voltic is Ben Follington, Ricky James and Jake Greer - three Brisbane based games developers who have all been working on projects together for since around 2006. The collective is an attempt to create more professional, cohesive and entertaining work. Development is part time and unfunded due to the fact that Ben and Ricky are both studying full time while Jake is working full time.
We're back baby! With big big big news - new name, Greenlight, alpha on the way, and more beautiful than ever!
Proof tells the story through in-game cutscenes, dialogue and the notes you can find. We've got a new discoverable note to show you guys today, and a...
Recently we redesigned and rewrote the item menu in Proof from scratch, this is a breakdown of the process that lead to the decision and the implementation...
*Warning: Image Heavy* This week we discuss the design and implementing of an in-game computer system for Proof.
After two+ years of development, Proof has built its own little universe. Discussed here is a little part of that journey.
We redesigned the notes menu, to be smooth, usable and pretty.
Updating the graphics of much of the existing game, and adding large parts, mostly in the storyline.
Introducing some new graphics and gameplay objects from their inception to their implementation. We have almost finished the first area of the game, so...
We have been working on the art assets for the last area of the game, and getting the first area up to the same graphical standard.
A brief summary of how we go from discussion to design, and eventually put it into the game.
We've been working on the third area of the game, and a lot of cutscenes. It's a lot of work to get them right, but we have a lot to show from them!
Jatzey is a currently wizard, recently graduated from Dogwarts School with a degree in Basic Magic. He spends most of his time lazing about, as career...
We have some new screenshots showing the progression of development of a new area. We are implementing features in a stepwise fashion in descending order...
We have (aside from Christmassing) been working on the dialogue and cutscene mechanics! All systems are go!
Still kicking, we have been moving forwards slowly with the art, programming and story elements. The middle part of development, with everything getting...
We've dramatically changed the look of the main character, for a number of reasons. He is much closer to our vision despite our meagre skills.
New particles, better pistons and the beginnings of real levels!
The atmosphere of the game is coming together beautifully so we are starting putting in levels! The game now looks at least a little like what the final...
As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working...
A technical breakdown of the current lighting system in Proof! Subject to change possibly.
Map transitioning works now, and some of the tiles and backdrops are done, or at least resemble their final forms.
We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics...
Update! We've moved from MMF2 to Actionscript and we're making leaps and bounds in the menu and cutscene dynamics.
Frantic Fingers - A collection of quick-fire mini-games for iOS, is now available on the AppStore for only 99c!
The game is officially live in the App Store (in Australia, anyway). It's been a long way to this point, but we're not done yet. Expect updates for bug...
Alex Kunzelmann has kindly put together a (p)review of Nightmerica! He had some very kind words to say about it and we're very thankful for his interest...
We finish cutting together our gameplay trailer for Nightmerica, check it out!
The game will be out on the 19th of February, assuming all the Apple side of things goes to plan.
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