Walk into the Light

In Proof, you control an ethereal, disembodied spirit who becomes more tangible in light. You begin deep underground and must work your way to the surface. The game will be an atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings.

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5 comments by zigzag114 on Aug 25th, 2014

We are improving some of the earlier game assets, finishing a couple of cutscenes (secret late game ones though, sorry!) and starting some of the big special levels that will be throughout the game:

Planning new area II assets:

We recently acquired dot-grid notepads and think that they might be the greatest thing to happen to us in game design, especially with a game that is grid-based tiles. I think, as with all things in game development, it is about finding what works best for you.

Half-Finished Three Frame Waterfall Animation:

And in-game:

We decided to keep the animation simple for now, and if we have time later we will improve it. Ultimately, for such a small team it doesn't make sense to devote a lot of time to drawing waterfalls.

Here's a little something we've been working on, a new mechanic. These are going to be boulders, wheels and rocks you can kick around. At the moment, they're just circles, or perhaps tiny moons.

Early days:

Almost there...

Here is Gfycat video of the new mechanic (the gif is too big): Gfycat.com

Sorry about the breakpoint; there is a bug where the player disappears when kicking in one direction...
You can see the ability to climb the boulders, as well as kicking them.

Here is another look at how the boulders interact with each other, if you start with a tower of them:

We have almost the entire first area of the game finished after having to redesign it all. It feels a lot closer to finishing now, although in reality there is still a lot to do. The progress we have made is really exciting, because for the first time we an actual game, instead of a collection of assets, code and cutscenes. Baby steps...

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TheManWhoFlewAway Aug 29 2014, 6:15pm says:

Loving the ambience - great work!

+1 vote     reply to comment
Guest Sep 21 2013, 1:24pm says:

Looks cool... reminds me about dreamroom game (upcoming game from iOS).
Will this game comes to mobile (iOS) too?

+3 votes     reply to comment
zigzag114 Creator
zigzag114 Sep 25 2013, 7:38pm replied:

We are not planning to release on iOS, but on Mac, Windows and Linux.

+2 votes   reply to comment
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Voltic Games
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@JigxorAndy far more relevant to tonight than I'd like to admit...

Oct 6 2014, 8:54am by vivavolt

RT @absolutspacegrl: Boys get chemistry, engineering, and astronomy. The girls get "science with a sparkle". It's shit like this, people. h…

Oct 2 2014, 3:03am by vivavolt

Can there ever be too many tacos in life? @Trello doesn’t think so! #trello5m T.co

Sep 18 2014, 6:13pm by iammonshushu

@AndroidArts c fast

Sep 13 2014, 8:55am by vivavolt

RT @MattThorson: We're doing one last big TowerFall update called the Dark World Expansion! Regular dev updates on the blog T.co

Sep 10 2014, 7:25pm by vivavolt

RT @caldy: Drawing dogs is so hard! I always mess up the legs :( T.co

Jul 26 2014, 9:03pm by iammonshushu

@dom2d insignificant?

Jul 15 2014, 11:51pm by vivavolt

Don't drink and tweet.

Jun 23 2014, 10:04pm by vivavolt

@MattThorson excellent towerfall outcome (Brisbane, Australia) T.co

Jun 23 2014, 7:48am by vivavolt

@NoelFB I think an aggregation of game devlogs on tumblr might be more useful? Dunno how running it would work, though...

Jun 22 2014, 3:43am by vivavolt

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