The Thin Silence is an cinematic narrative adventure game with both puzzle and exploration elements, told through the introspection and recollection of Ezra Westmark. Find creative ways to make your way out of the darkness, uncovering the journey that lead him there and the hope that leads him home.

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Hey everyone! Sorry its been so long without posting. I moved and regrettably lost my log in details and I've only recently rediscovered them! So what's happened in the interim? MANY THINGS! I'll catch you up on everything soon but here are the cliffs notes:

1. We changed the name of the game!

That's right! "Proof" was actually always short for "Proof of Concept". The game has be re-titled:

That's right! Thanks for voting for us if you did! It made our dreams come true! We really love your support. This is the first big public outing / viewing of the game, and we're excited to see what you all think. Check out our website, presskit and everything else too while you're at it!

Greenlight - Website

3. We have an announcement trailer!


We have an "announcement" trailer!

4. We'll have an alpha very soon!

We'll be starting up alpha testing soon, so if you're interested in that you can sign up to the email list or just keep an eye on this thread when we announce it.

5. The game is more beautiful than ever before

We've been working a lot on filling in the gaps and prettying up the earlier parts of the game. One of the issues with development that stretches on for many years is that the later parts of the game outstrip the earlier parts. In Indie Game: The Movie (a wonderful film about the challenges of game development) Phil Fish, the developer of Fez, states he's probably made the entire game three times. Sometimes it feels that way with our game...

Check out these screenshots and let us know what you think!





More soon!

Story-telling and Realistic Game Objects

Story-telling and Realistic Game Objects

News

Proof tells the story through in-game cutscenes, dialogue and the notes you can find. We've got a new discoverable note to show you guys today, and a...

What's on the menu?

What's on the menu?

News 2 comments

Recently we redesigned and rewrote the item menu in Proof from scratch, this is a breakdown of the process that lead to the decision and the implementation...

Design to Desktop - In-Game Computer Systems

Design to Desktop - In-Game Computer Systems

News 1 comment

*Warning: Image Heavy* This week we discuss the design and implementing of an in-game computer system for Proof.

Building a World (Two+ Years Development)

Building a World (Two+ Years Development)

News 1 comment

After two+ years of development, Proof has built its own little universe. Discussed here is a little part of that journey.

Comments
TheManWhoFlewAway

Loving the ambience - great work!

Reply Good karma Bad karma+1 vote
Guest
Guest

Looks cool... reminds me about dreamroom game (upcoming game from iOS).
Will this game comes to mobile (iOS) too?

Reply Good karma Bad karma+3 votes
zigzag114 Creator
zigzag114

We are not planning to release on iOS, but on Mac, Windows and Linux.

Reply Good karma+2 votes
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The Thin Silence (formerly Proof)
Platforms
Windows, Mac, Linux, Flash
Developer & Publisher
Voltic Games
Engine
Custom
Contact
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Homepage
Voltic.com.au
Release date
Game watch
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Style
Genre
Cinematic
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @iammonshushu, @vivavolt, @volticgames

Part II of "Why am I this way" T.co

22hours ago by iammonshushu

this begins a series I like to call "Ricky forgets the collision layer" #gamedev T.co

Oct 16 2017 by iammonshushu

Personally, I always play dark souls as like, a meditative farming sim. T.co

Oct 15 2017 by iammonshushu

Quite enjoyed this actually. We don't often talk about games addressing topics without being about them. T.co

Oct 10 2017 by iammonshushu

RT @jonny_roses: I can finally share @IGEA's Content Review submission. We pushed hard for Gov to support our game devs. Please RT! T.co

Oct 6 2017 by vivavolt

Feel this on a spiritual level T.co

Sep 25 2017 by vivavolt

RT @iammonshushu: When you first tell people about the game you've been making 6 years. T.co

Sep 23 2017 by vivavolt

RT @DrNerdLove: Here’s something that’s come up recently on my site & I’ve noticed it elsewhere: the idea that being smart means you don’t have to be kind.

Sep 20 2017 by vivavolt

RT @HyperchildGame: Some parts of Naemo's first map. ✔️ I still need to refine the walls, probably too clean. #gamedev #indiegameT.co

Sep 13 2017 by vivavolt

my brain wants to believe this is a meme format T.co

Sep 11 2017 by vivavolt

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