This group is responsible for the development of Thrawn's Revenge: Imperial Civil War and Star Wars: Ascendancy. If you have any questions about our mods please comment on the respective mod pages or our forums.
The fourth ICW faction makes its debut in Ascendancy. And also complicates the faction select screen, but more on that later.
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...
Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing...
Planet defenses, starbases, the Galaxy Gun and the UI in 0.9 are discussed within.
Quick updates on Imperial Civil War 2.2 and Ascendancy 0.9, as well as an announcement on branding changes.
We provide a long-awaited release date (no more guesstimates) and outline some of the changes we still plan to make as we go.
The first of our pre-release Let's Plays, featuring several team members and a lot of unncessary swearing.
The fallibility of release dates and the new Escape Pod mechanic.
The first of our factional trailers has been released for public consumption.
Over the last few months, we've been been pushing out each of the three main factions to our testers in their own alpha builds, and this week the third...
A brief rundown of the new migration ability and fleet commanders.
The second Non-Playable Faction. They're space dinosaurs. No, seriously.
The Hapes Consortium faction profile, and a rundown of what it means to be a non-playable faction in Star Wars: Ascendancy.
We've been very adamant that we wouldn't be doing any major updates to the mod past 2.1. We lied. This post has a rundown on what kind of new things you...
The best defense is supposedly a good offense. If that's true, you'll find this post extremely offensive.
Fighters have always been a vital part of space warfare in Star Wars, from destroying the Death Star at Yavin, to single-handedly flying into the command...
We break down the basics of research in Ascendancy.
Degrading ship performance and blowing up planets are covered in the fifth development diary for Ascendancy.
2.1 includes Survival mode, a new GC, several neew and redone units, and a slew of bug fixes and balance changes.
We've covered the Empire of the Hand and Imperial Remnant, now it's the New Republic's turn.
A rundown of the second faction in Ascendancy, the more obscure Empire of the Hand, including their fleet compositions, history, and general tactics.
The first of the three major playable factions in the mod is the Imperial Remnant. Its history, playstyle and unit list are broken down in this news post...
Seven years after the creation of the mod we're still going strong. This update contains details on 2.1's development, and some new pictures.
What better way to start a new year than to prepare for an Imperial invasion?
Many believed the death of Palpatine would mean the end of the war, and the return of the democratic government of the time before the Clone Wars. Instead...
Play through Star Wars history after Endor as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment.
June 7th 2012, marks the 6 year anniversary of the creation of Thrawn's Revenge. Six years ago Corey had a dream: become an astronaut. Instead, he decided...
In honour of Star Wars day, we break down the changes to the Galactic Map, the new Mon Calamari Cruisers, and talk about talking.
1.3 may have just been released, but we've been hard at work on the next version of the mod. In this update I'll be outlining some of the general changes...