Bungie began as a company one crisp morning in May of 1991, but that wasn't exactly the beginning. Before it emerged, fully formed as the multinational corporate behemoth that published Operation: Desert Storm (on which they later based a war), "Bungie" released a Pong clone (nearly 20 years after the original, mind you) called Gnop!

That's Pong spelled backwards, and it was that type of brilliant marketing strategy that would catapult Bungie into the gaming stratosphere. Surprisingly, there was a long way to go between Gnop! and Halo 2. To be fair to Gnop! – its price was right. The game was free, although a couple of users did send its creator $15 for the source code.

But Chicago in 1991, when Alexander Seropian set up the company to publish his self-penned Operation: Desert Storm, was a very different world. The country was seeing epic deficits, unemployment was at record levels, Janet Jackson was topping headlines and we had just been involved in a short but messy war in Iraq. Unrepeatable events, for sure.

Back then, the PC was clearly the dominant computing platform, but that didn't stop Seropian and his Artificial Intelligence class compadre Jason Jones from embracing the Macintosh, for reasons of familiarity and ease of use rather than any fundamental business thinking. That and the fact that Jason Jones had a mostly complete build of Minotaur ready when Seropian convinced him to join forces.

"Yeah, I grew up on the Apple II and then the Mac," says Jason, "I wrote all this C code for PCs though, before I even went to school. This was the heyday of PCs, with Wing Commander and stuff. The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete."

Jason remembers things weren't all sweetness and light, "I didn't really know [Alex] in the class. I think he actually thought I was a dick because I had a fancy computer. He was looking for another thing to publish after Operation: Desert Storm, so we published Minotaur – and it was after that we set up a partnership. What I liked about him was that he never wasted any money."

There was no money to waste in the early days, when the whole operation (if you can call two guys in a basement an operation) was something like a garage band – and early players of Minotaur (Bungie's second or third release, depending on how you count 'em) might have been shocked to see Jason and Alex sitting cross-legged in Alex's apartment, hand-assembling the Minotaur boxes. And although Operation: Desert Storm had been a minor hit (2500 copies sold!), it was Minotaur that would raise profiles, eyebrows and expectations.

Add engine Engines
Aleph One

Aleph One

5 years ago Released 2000 GPL Licence

Aleph One (formerly known as the Marathon Open Source Project) is a free and open-source first-person shooter engine based on the source code of Bungie...

Halo Engine

Halo Engine

4 years ago Released 2001 Commercial Licence

Engine developed by Bungie Studios, continually updated and used in all first-person shooter Halo games.

Add game Games
Crimson: Steam Pirates

Crimson: Steam Pirates

2 years ago Released 2011 Turn Based Tactics

Thomas Blood crossed the Atlantic in chains, an enemy of the English Crown condemned by Queen Victoria herself. But his destiny was as a free man, a captain...



2 years ago Released Mar 30, 2014 First Person Shooter

Our civilization once spanned the solar system. Its ruins are still out there: buried in the dunes of Mars, hidden in the jungles of Venus, lost in a...

Halo 2

Halo 2

7 months ago Released 2007 First Person Shooter

Halo: Combat Evolved and its sequel, Halo 2, have achieved phenomenal success on the Xbox video game platform as gamers around the world follow the saga...

Halo 3

Halo 3

3 years ago Released 2007 First Person Shooter

After two chartbusting efforts on Xbox, the enigmatic, genetically enhanced Spartan soldier known as Master Chief makes his highly anticipated Xbox 360...

Halo: Combat Evolved

Halo: Combat Evolved

1 year ago Released 2003 First Person Shooter

HALO is one FPS that really did introduce many new gameplay elements. It offers all that is said below and the modifications already in development look...



1 year ago Released 1994 First Person Shooter

You are a security guard who accompanied a group of space colonists on their trip on the huge space ship, the Marathon. Suddenly, aliens who call themselves...

Marathon 2: Durandal

Marathon 2: Durandal

1 year ago Released 1995 First Person Shooter

Marathon 2: Durandal was the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released...

Marathon Infinity

Marathon Infinity

1 year ago Released 1996 First Person Shooter

The third title of the three games collectively known as the Marathon Trilogy, you reprise your role as a security officer, you must rewrite time to stop...

Myth II: Soulblighter

Myth II: Soulblighter

2 years ago Released 1998 Real Time Strategy

Myth II is a real time tactical game based on squad and unit management rather than resource gathering and expansion. Thanks to a realistic physics engine...

Myth III

Myth III

2 years ago Released 2001 Real Time Strategy

Myth III: The Wolf Age takes place 1000 years before the first two Myth games. This prequel is a fully 3D squad-based Real Time Strategy (RTS) fantasy...

Post comment Comments  (0 - 10 of 13)
ComradeWinston Nov 5 2013 says:

For denying the PC Master Race the recent half of the Halo series and the soon to be released Destiny, I formally as an Inquisitor of the PC Master Race initiate an investigation into this company's blatant Tech Heresy primarily in suspicion of their change of allegiance long ago and continued ignorance of God-Emperor Gabe's holy dominion when given opportunity for redemption by releasing Destiny on PC.

+1 vote     reply to comment
AFellowStalker Jul 20 2011 says:


0 votes     reply to comment
Spartan052 May 26 2011 says:

When are you guys going to add Halo Reach to your list of games on here?

0 votes     reply to comment
MrTimm Oct 30 2013 replied:

its a xbox game not a pc game maybe thats why

+2 votes     reply to comment
SpeedyClaude May 10 2011 buried:


Master Chief would meet his challenge with a speck of dust. HALO SUCKS! Gordon would DESTROY Master Chief. I'm sorry, ANYTHING WOULD DESTROY MASTER CHIEF!

-11 votes     reply to comment
ttttttttt Sep 2 2012 replied:

I'm sorry, Being a huge halo fan since the first one came out, My reaction to this and pretty much you is 2 words.
**** you.

+1 vote     reply to comment
Lavama Jun 16 2011 replied:

You have your opinion, I have mine. I think Master Chief could probably complete HL a little bit quicker than Gordon, a little bit quicker, but Samus would still finish it within an hour and we get the special ending. (Oh how I love refrencing Samus speeding through a game...)
Still a good series me thinks.

+5 votes     reply to comment
~c0dy~ Mar 15 2009 says:

o.0 0.o ....

Wow, and apartment based company made the famous halo. Wow.

+3 votes     reply to comment
Ender910 Mar 18 2009 replied:

Have you any idea how many companies started or with such a small development team? Just take a look at ID Software, and Interplay.

Just a few of the games/franchises started by these humble companies include: like Doom, Quake, Unreal Tournament, Baldur's Gate, Descent, Freespace, etc.

+4 votes     reply to comment
Hellsevil22 Feb 19 2010 replied:

bill gate started in his parents garage. and he's a very rich man. :D

+2 votes     reply to comment
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May 5, 2008
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