Seventeen years have passed since the events of the first game. Durandal, one of the three AIs from the Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let it slip that the Pfhor are planning to attack Earth, and that being on Lh'owon may stall their advance. Marathon 2 brings many elements to the game that can be considered staples of the series such as: a Lh'owon-native species known as F'lickta, the mention of an ancient and mysterious race of advanced aliens called the Jjaro, and a clan of S'pht that avoided enslavement by the Pfhor - the S'pht'Kr. At the climax of the game, the Security Officer activates Thoth, an ancient Jjaro AI. Thoth then contacts the S'Pht'Kr, who in turn destroy the Pfhor armada.
After about 6 combined months of development, Marathon//Max is ready for a first release. 1.0 has been pared down to deathmatch arenas only, but offers 5 arenas, each with 5 difficulties to choose from.
NOTE: Please do read the readme. It goes over common crashes and other issues and how you can fix them.
This is not a traditional Max Payne 2 mod file release, since the Max Payne 2 mod system doesn't allow for all the weapons and other goodies packed into Marathon//Max. As such, the game has its own installer, which checks for retail or Steam installations of Max Payne 2 before releasing its hot sticky goodness into your PC.
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Spanning 52 levels and all new everything. Eternity Awaits.
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City ES3 is a personal experiment in Source SDK mapmaking, inspired by the groundbreaking Marathon games by Bungie Software. One level, seven somethings...
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