
The Citizen Returns
First Person ShooterSet in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version...
Accidental Games / Spare Time Productions. 2007-Today An ongoing collaboration between Chris 'Playbus' Fox and JM 'Kasperg Ameyugo that started with "The Citizen" in April 2007 and has spawned other mods such as "Random Quest" in May 2009, "The Citizen Part II" in December 2010 and "The Citizen Returns" in June 2014.
Set in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version...
This is a slightly experimental mod with an unusual story. It is not set inside the Half Life universe and there are some game mechanics which have been...
A lonely payphone and a mysterious call was all it took to be lured into this strange world. A place of masters and slaves, creatures with unexplained...
The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive...
Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters...
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A developer of arcade games for educating students in the field of OOP.
Founded in 2004, Resurrection-Studios are a group of crazy yet talented modders who work mostly with the Unreal engine. So far we have 3 mods published...
Croteam is an interactive entertainment development company located in Zagreb, Croatia.
Pet Simulator X is the latest addition to the world of pet simulation games. Players can now experience owning their own virtual pets and take them on...
We're an indie company in Hong Kong with heavy influence from Japan, US and the UK growing up. We tend to favor multiplayer games that are also awesome...
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Hey I am making some mods and was wondering how you got your custom sounds to work. I have them set up in the files but when I go to Hammer it's not there. I put it in the half life 2 files and it's there but if I use that and compile it, it doesn't work in-game. I was wondering how you guys set up the audio.