Description

A pack ready to play with GzDooM and Qeffects, only you need to copy your registered Doom1.wad or Doom2.wad etc to a directory where you unrar this file. Of course every file can be found as I will point were are available today, but Its nice to have the recompilation here just in case I am adding some things. This probably needs a powerful machine due to hi-res. I also did not edit anyfile, just the list of wads, and two .bat for running them. GZdoom, With Bloom, hi res textures, hi res original sounds, ambience instead of music, beam flashlights and footsteps.

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Dark DooM
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DeXiaZ
DeXiaZ - - 974 comments

Wow, impressive! With Doom 3 mod would be really...atmospheric

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brunocar
brunocar - - 1,158 comments

use doomero's mod

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DeXiaZ
DeXiaZ - - 974 comments

Yeah, I know this mod, thx.

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Theres also Doom Rising v3.1 by Danza

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doomero
doomero - - 204 comments

combine perfect with that mod....

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nwasmb
nwasmb - - 3 comments

Hi mate,

I recently felt like playing old dooms again, (got em on steam) and i've downloaded the lovely brutal mode. I downloaded zandronum2.1.2 to launch it propelly

After that, i wanted to try get high res pack (new textures, monsters, skys etc..) I tryed it years ago, but it was wy harder to set up at this time (i may was a bit low also).

I found this addon, that looks terribly good, and want to try it badly!

The thing is, when i open the zip, and copy paste data into doom/base/skins, i got an error trying to launch the game, if i paste on base folder, it crash launchingh.

Sorry for my lack of knowledge on there, it might be noob asking, my bad, but it would help me a lot! Could you tell me the steps to get darkdoom's files into doom folder?

Does any1 got a advice how i could fix it, and use this dark doom?

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nwasmb
nwasmb - - 3 comments

This is the error message i get

Script error, "gzdoom.pk3:language.enu" line 1615:
Expected '=', got 'ifgame'.

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Guest
Guest - - 690,506 comments

That's probably an engine issue. Zandronum and GZDoom aren't the same things and have different modding capabilities.

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Valken
Valken - - 194 comments

Us the below GZdoom version and load dark doom and dd_flashlight after brutal doom. You can put brutal doom, darkdoom and dd_flashlight into the skins folder but I use a doom launcher to manually set it.

Moddb.com

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Guest
Guest - - 690,506 comments

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nwasmb
nwasmb - - 3 comments

allright, maybe my gzdoom version simply ****** up. So, ive selected brutal20.pk3, darkdoom and flashlight.pk3 and drag to gzdoom.exe

So far it works, but if i want to see the statut line (health, face of marine, ammo etc) there is a display bug, like this line appear 3/4 time avove ea other with different opacity i wish i could upload a pict of it.. Without the line, display is correct! any idea about this issue?

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Guest
Guest - - 690,506 comments

how to i turn on the flashlight

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bfg666
bfg666 - - 188 comments

Umm... with the key you previously defined in your settings? xD

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Guest
Guest - - 690,506 comments

Look in controls and select a key.

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DivinusPrime
DivinusPrime - - 59 comments

Does this work with Brutal Doom?

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DivinusPrime
DivinusPrime - - 59 comments

Nevermind

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TCHERISM
TCHERISM - - 15 comments

Good Mod!

Adessa.wad + Dark Doom = Horror Wad

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psicosomatico
psicosomatico - - 42 comments

Nice. Would be cool if the flashlight alerts the monsters.

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Guest
Guest - - 690,506 comments

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Guest
Guest - - 690,506 comments

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Guest
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