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Add addon Report Dark Doom Creatures v1.12 b30 + Nightmarish v1.37c
Filename
DMGMOD1.12b30a_addon137c.rar
Category
Prefabs
Licence
Proprietary
Uploader
TheUnbeholden
Credits
originally by [DMG] Heretic, edited by TheUnbeholden
Added
Size
23.39mb (24,529,093 bytes)
Downloads
2,524 (1 today)
MD5 Hash
8c5c36d2970494056b29ec224bbb6017
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Description

Replaces items and enemies with "dark" versions, creepy monsters from the void dimension rather than hell. Soon there's going to be Gothic Chapter (which replaces environments with darker ones, as well as the weapons), so in anticipation the arbitrary changes to the weapons in this mod has been removed. The monsters are more dangerous, move faster, faster projectiles, homing projectiles for the Death Imp, Imps/caco attack more often, complete sound revamp, Baron of Hell and Archvile are taller and enemy melee attacks do more damage. I've now included a separate "Nightmare" addon for more variety of Lost Souls & Pain Elementals, with a Dark theme and made the bosses, Spectres, Mancubus, PainElemental more challenging. Baron of Hell is more challenging and there is now a variety of zombies in the optional addon. Added Ghosts & mini-bosses in the optional addon, zombiePLUS mutator (9 new zombies) and provided ways to disable various optional creatures or to replace zombies with the Swarm.

Preview
Dark Doom Creatures v1.12 b30 + Nightmarish v1.37c
Comments
EasedSpice245
EasedSpice245

Excuse me sir your mod is overwhelmingly amazing but do you think theres a dark theme sprite for the revenant? Because I kind of dont like the new revenant dark sprite for it, it looks a lot like the dark imp...

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TheUnbeholden Author
TheUnbeholden

There are a few dark versions of the Revenant, but none of them felt different enough to fit into the mod, the whole "futuristic" aspect of the missile launcher and everything. Plus [DMG]Heretic started the vanilla replacements with the DeathImp so I want to honor it by keeping it that way. I think I remember seeing some dark variants of the Revenant in Herculine's Doom Upgrade. Don't forget to rate :)

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EasedSpice245
EasedSpice245

oh well it's your mod and I understand sir, rate:9

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EasedSpice245
EasedSpice245

Oh yea, and I am actually interested by the the type blood sprites you made, meaning when shooting a monster the a lot of blood comes out, more like droplets, it actually sticks with the original baron of hell blood too!is there anyway you can make it seperate? cause I'd sure love to try it with other wads

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EasedSpice245
EasedSpice245

and sound effects too

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TheArmyGuy
TheArmyGuy

Nice job it just needs a good set of weapons to with it

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Doomguy5th
Doomguy5th

Try Weapons of Saturn

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Zanieon
Zanieon

Well, in a overall this is good, consistent theme.

The only issues i see with the monsters is:

Baron having red plasma glowing from his hands and he throws green fireballs at you.

Spider Mastermind stuck in the last explosion frame, making literally a static fire floating, this is weird to see, lol.

BTW, Death Incarnate from R667 would fit nice for a Revenant replacement on this.

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TheUnbeholden Author
TheUnbeholden

Hes actually a rare spawn for the Mancubus, mini-boss that is automatically enabled when using the addon. The mutator for it disables mini-bosses. Thanks for the critique :)

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DoomVideoVault
DoomVideoVault

I remember the Incarnate, how the hell do you truly defeat him?

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TheUnbeholden Author
TheUnbeholden

Well before it just meant killing him many times until he finally stops getting up. I've modified it so that there is a lower chance of him resurrecting if you kill him before he gets into his "Death Incarnate" state which happens when he's been in his pain state to many times (basically after he gets so many 'black counters' upon being injured, he becomes semi-transparent, more powerful attacks & summoning ghosts/souls from the void), The best way is to use weapons that do the most amount of damage per shot (RPG or BFG).

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Guest
Guest

I'm playing this mod with Brutal Doom and Project Brutality. Any way to upgrade or patch the mod to use BD blood, gore, limbs, bullet tracers and special effects?

Lastly, anyway to make these monsters as an ADDON to BD/PB monsters, instead of replacing them? Some of these are just incredible and would complement those two mods as well.

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TheUnbeholden Author
TheUnbeholden

They wouldn't have the gorey deaths though, since that requires a fair bit of sprite work. So it wouldn't look anywhere near as good if you mixed spawns from my mod with Brutal Doom or PB enemies, the easiest way is to just use a lighter version of Brutal Doom like the Ketchup mod which works with everything in order to get better blood/gibs into Dark Doom Creatures. At the moment this mod only has a old version of Nash Gore which is enough for me.

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miguel371xd
miguel371xd

the comp wads not work?

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Nick357r
Nick357r

I love how you added Snail Bullets and all these mutators with Dark Doom Creatures, great job!

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