Tag "modelling"  (0 - 30 of 271)
Devlog #10: In the end

Devlog #10: In the end

News

Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!

Geometry Decompiler plugin for 3dsmax

Geometry Decompiler plugin for 3dsmax

Download

This plugin is designed to import into 3ds Max (works with versions 7-8, not tested on version 9) map geometry files of the game STALKER"

GwynFlex

GwynFlex

Download

Gwynflex allows you to import an unanimated bipedal mesh, weight the verts of the mesh to bones in the skeleton, and apply all of the Heretic II player...

Key refinements!

Key refinements!

News

This week we added a few animated keys and worked on key selection and switching!

Playtesting and alpha build. Looking for mappers and modelers!

Playtesting and alpha build. Looking for mappers and modelers!

News

The mod is now in it's alpha stage, it is playable start to finish and is currently being playtested by someone other than myself for the first time!

Wind is blowing, work is flowing

Wind is blowing, work is flowing

News

Ever wondered how my daily routine work looks like? I bet you didn't.

Moto Racer 3 Viewer Light v1.1

Moto Racer 3 Viewer Light v1.1

Download

This is a model viewer and converter utility for Moto Racer 3. Created by Delphine software for use with importing lwo static and rigged models into the...

Bike Modeling Pack

Bike Modeling Pack

Download

This is a set of source files and an import tool to convert lightwave meshes into proprietary .f3d meshes. Intended for use with importing custom bike...

Simple Flag Tool

Simple Flag Tool

Download

This tool allows you to edit .msh flags in no time.

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

Tutorial

Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...

Vegetation tweaks: Learn how to edit the shape and size of the vegetation models

Vegetation tweaks: Learn how to edit the shape and size of the vegetation models

Tutorial

Tweaking the vegetation can really enhance the theme and look of a track

3D Max 3.1 Object & Export

3D Max 3.1 Object & Export

Tutorial

This is a tutorial originally created by Twisteddirt on how to import meshes into MCM2.

Making graphics for ATP #7

Making graphics for ATP #7

News

About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.

Action Forms - 3D Designer / D2

Action Forms - 3D Designer / D2

Download

Designer 2 is the tool Action Forms used to create models for Carnivores 1, 2 and Ice Age. it is an old binary, so make sure to read the included TXT...

Making graphics for ATP #6

Making graphics for ATP #6

News

How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...

Making graphics for ATP #5

Making graphics for ATP #5

News

Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...

Making graphics for ATP #4

Making graphics for ATP #4

News

This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...

Making graphics for ATP #3

Making graphics for ATP #3

News

Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.

Making graphics for ATP #2

Making graphics for ATP #2

News

Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.

Making graphics for ATP #1: Prelude

Making graphics for ATP #1: Prelude

News

An introduction to beginner's adventures in modelling and texturing.

Breeze of Chimes - Our 3D Art and Models!!

Breeze of Chimes - Our 3D Art and Models!!

News

In today's post we will give you all some information about our game's 3D Art, and how it's progress is going!

Broken Stone

Broken Stone

News

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Passages and Paths

Passages and Paths

News

In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...

Bright Walls

Bright Walls

News

In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...

New Character in Cinderstone and Teaser

New Character in Cinderstone and Teaser

News

A new character is coming to Cinderstone in a new teaser. Alongside a lot of new improvements.

Tables and What's Upon Them

Tables and What's Upon Them

News

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making

Map-Making

News

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

News

In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

A Room with a View

A Room with a View

News

In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

Adding a Bug

Adding a Bug

News

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

How it works

You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.