Tag "Modelling"  (0 - 30 of 250)
Broken Stone

Broken Stone

News

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Passages and Paths

Passages and Paths

News

In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...

Bright Walls

Bright Walls

News

In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...

New Character in Cinderstone and Teaser

New Character in Cinderstone and Teaser

News

A new character is coming to Cinderstone in a new teaser. Alongside a lot of new improvements.

Tables and What's Upon Them

Tables and What's Upon Them

News

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making

Map-Making

News

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

News

In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

A Room with a View

A Room with a View

News

In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

Adding a Bug

Adding a Bug

News

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

Looking to the Distant Horizon

Looking to the Distant Horizon

News

In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...

Grass, My Ancient Enemy

Grass, My Ancient Enemy

News

In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.

Stone-piled Walls

Stone-piled Walls

News

In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...

Die by the Blade Production vlog: Characters

Die by the Blade Production vlog: Characters

News

There is a story behind every character in Die by the Blade. They are not just puppets that you fight with and each has their own motivations and goals...

Dev Log 20 - Feeling Golden?

Dev Log 20 - Feeling Golden?

News

We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender

Dev Log 19 - Floors, Walls & Ceilings

Dev Log 19 - Floors, Walls & Ceilings

News

Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.

Dev Log 18 - We need structure: Pillars & Arches

Dev Log 18 - We need structure: Pillars & Arches

News

Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.

Dev Log 17 - HUGE! Landmark Models

Dev Log 17 - HUGE! Landmark Models

News

We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!

Dev Log 16 - Props! Props Here!!

Dev Log 16 - Props! Props Here!!

News

Small models like tools, vases, chairs and cutlery don't require much polishment so they're there for you in these hard times as an artist. Work smart...

Dev Log 15 - Keep modelling, Do NOT lose hope!

Dev Log 15 - Keep modelling, Do NOT lose hope!

News

Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.

Dev Log 15 - Keep modelling, Don't lose hope!

Dev Log 15 - Keep modelling, Don't lose hope!

News

Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.

Dev Log 15 - Keep modelling, Don't lose hope!

Dev Log 15 - Keep modelling, Don't lose hope!

News

Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.

Dev Log 14 - Start Modelling!

Dev Log 14 - Start Modelling!

News

You have planned. You have researched. You have procrastinated. Now is the time to START!

Dev Log 13 - Planning & References

Dev Log 13 - Planning & References

News

"An Hour of planning can save you 10 hours of doing."

3D Artist Wanted For Licensed Game

3D Artist Wanted For Licensed Game

Job

<h3><strong>About the position:</strong></h3> <p>I'm currently looking for 3D Modellers with experience in Blender, 3DS Max, Cinema 4D, or similar software...

Model Editor 1.5.1 custom

Model Editor 1.5.1 custom

Download

Make High Quality 3D models with this modified editor!

C3Dit 1.5.1 custom

C3Dit 1.5.1 custom

Download

Make High Quality 3D models with this modified editor!

Lithtech Jupiter Maya/3dsmax plugins

Lithtech Jupiter Maya/3dsmax plugins

Download

This is a collection of Lithtech Jupiter model and level import/export plugins. For 3dsmax 3-7 and Maya 4-7.

removing certain features from a humanskin (EG ammo pouches)

removing certain features from a humanskin (EG ammo pouches)

Tutorial

so with the title photo (which i borrowed without permission, will remove if nescessary) id like to remove the chikom/ ammo puches because i wanna work...

Model Creation Overview

Model Creation Overview

Tutorial

This document is to help start the character creation process of any model that you want to bring into the Lithtech engine.

Character Modeler and Animator (Will Become Paid Position)

Character Modeler and Animator (Will Become Paid Position)

Job

I am in search of a team to help me build an action/adventure game with light RPG elements. I will go into further detail upon receiving one's application...

Tag Statistics
Tags
250
Browse
Popular
Browse
Latest
Trending Tags
15 mentions
#dev-diary
12 mentions
#indie
10 mentions
#adventure
8 mentions
#single-player
8 mentions
#action
8 mentions
#fantasy
7 mentions
#release
6 mentions
#fps
6 mentions
#platformer
4 mentions
#retro
4 mentions
#predators
4 mentions
#multiplayer
4 mentions
#predator
4 mentions
#vs
4 mentions
#avp2ph
4 mentions
#demo
4 mentions
#trailer
4 mentions
#avp2
4 mentions
#aliensvspredator2
4 mentions
#aliens
How it works

You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.