Tag "level editing"
Graffiti

Graffiti

News

In which graffiti is added to level two; the water-drip in the same level is completed; the traversal in the prologue/tutorial level is made easier; and...

Drip... Splash

Drip... Splash

News

In which new scenes are added to level two; work continues on a water-drip effect; doing so involves a minor addition to Panda3D; and the "Wandering Visual...

The Week of the Wooden Figurine

The Week of the Wooden Figurine

News

In which a wooden figurine is detailed--a process that proves difficult; more pottery is added to level two; an editor-bug is fixed; a "dripping water...

A Week of Videos

A Week of Videos

News

In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered...

Trailing Ahead

Trailing Ahead

News

In which a trailer is made; said trailer has a mist-like transition for text; said transition uses Perlin noise generated by Panda; level two sees some...

Falling Wall example file

Falling Wall example file

Download

Example file for the Falling Wall tutorial. Created by the author of the tutorial

The falling wall

The falling wall

Tutorial

This tutorial will show you how to create a false wall that will collapse when Max goes near it.

Making pipes

Making pipes

Tutorial

In this tutorial we will cover out how to make those famous curve pipes you see in pretty much every map shot nowadays. If you wanna be 1337 too, carry...

Making spheres and cylinders

Making spheres and cylinders

Tutorial

This tutorial covers out geometry stuff we haven't tried yet

Faking Shadows

Faking Shadows

Tutorial

As you may know, dynamic shadows aren't possible in Max Payne. In this tutorial I am going to show you, how to create a faked shadow caused by an ceiling...

First Steps

First Steps

Tutorial

In this tutorial we will create a simple room, texture it, connect it to another room using exits and finally light it. Sounds complicated? Bollocks :)

Exit Visibility Optimization

Exit Visibility Optimization

Tutorial

Exit placement is basically a matter of taking advantage of limited line of sight

Backface Culling and Room Modelling

Backface Culling and Room Modelling

Tutorial

A great number of methods center around the idea of avoiding having to draw things in game that the player can’t actually see. One of such methods is...

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#action
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#single-player
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#indie
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#multiplayer
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#adventure
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#singleplayer
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#update
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#release
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#doom
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#fps
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#game
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#mod
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#co-op
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#strategy
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#survival
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#trailer
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#roman
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#barbarian
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#dev-diary
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#horror
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