Description

This is just a small file explaining how to use the new .SEQ files in CS:CZDS. Treat this as a template for mods or anything like that. People new to map making or .SEQ files should open and study the syntax from the main game too.

Preview
.SEQ files Example File
Comments
*poli*
*poli*

Thanks for your help!!! Now I know how to use the .SEQ files in CS:CZDS!

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IHaveAPlan Author
IHaveAPlan

No problem, they are a little hard to use sometimes, but they help a lot with complex set pieces.

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*poli*
*poli*

I got a problem again:(

Why couldn't my custom sound play in the game?

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IHaveAPlan Author
IHaveAPlan

Could you give me a detailed explanation of the problem and I'll see if I can help you out :)

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*poli*
*poli*

My custom sound files details:
16000 Hz
Stereo
32-bit float
Wav file

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IHaveAPlan Author
IHaveAPlan

It needs to be this:
> For NPCs (Mouth moving)
- 22050 Hz
- Mono
- *Export* 8bit unsigned Wav file

> For general sounds and such
- 22050 Hz
- Mono
- *Export* 16bit signed Wav file

You can read more about it here: Twhl.info

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*poli*
*poli*

Which software should I use to convert mp3 to wav,Audacity or Goldwave??

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IHaveAPlan Author
IHaveAPlan

You'd want to use Audacity for non-looped sounds. Goldwave for looped sounds due to the support for cue points.

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