Description

This FGD is for Counter-Strike: Condition Zero Deleted Scenes. Please use either J.A.C.K or equivalent modern GoldSource level editor. There is a rather large limitation in Hammer 3.5 regarding this FGD and it is quite hard to fix without running 3rd party code at build time! Finally, the FGD is done! I'd like to thank all those that have helped me get this FGD into a more complete state. I am planning on updating this when I have more information or something to fix. So please check back as there might be an update waiting for you! There are most likely a lot of missing things and undocumented stuff. I've tried to include as much information on the entities in the help section of JACK. If anyone who was a dev of CS:CZDS and has any knowledge of any data or insights into the specifics of it, please contact me ('I have a plan') at the TWHL forum, or here on Moddb. Have fun!

Preview
Counter-Strike: CZDS FGD
Comments
*poli*
*poli*

Nice work!!!

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IHaveAPlan Author
IHaveAPlan

Thanks! I hope you enjoy it!

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*poli*
*poli*

I hope Valve releases CZDS SDK.
It's possible???

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IHaveAPlan Author
IHaveAPlan

It should be possible, as they updated the game to add cut mission in 2004. But, I don't think they will now.

For now, all we can do is mod what is there.

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IHaveAPlan Author
IHaveAPlan

Yes, those objects do exist, and they have terrorist versions. But they seem to share the same features as the regular monster_xx_xxx_mp5 objects.

I'll put them into the new update that's coming soon with a quick level.

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*poli*
*poli*

Cool!!! I can't wait for the next update!

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IHaveAPlan Author
IHaveAPlan

Yeah, I've got a little surprise to go along with it too!

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*poli*
*poli*

I have a question.
How do I make hostages or npcs have voices???
I placed a hostage on a map,but he didn't have voices

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IHaveAPlan Author
IHaveAPlan

That requires a sequence file with the voices defined in the
!sentences area. Making an example file at the moment, I'll upload it in a few hours.

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*poli*
*poli*

New Attributes:healthUpdateRate,healthModifier,notdamagedby,spawnawake

How did you and your friends find these unused attributes???

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IHaveAPlan Author
IHaveAPlan

Well, I have the decompiled code from the game. It's super broken and you can't read most of the information, but the attributes (keyvalues) are very easy to find and add. If they work or not is something I can't always guarantee, that's why there are a lot of missing ones in the actual FGD "Notes section".

I'm trying to get in contact with Valve so that they can provide me with the actual files (.DEF because Ritual Entertainment used UberTools to make CS:CZDS) to make a 100% correct FGD file.

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*poli*
*poli*

What??? you have the decompiled code from the game???
Where did you get the decompiled code???
I also want to try to find some attributes

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IHaveAPlan Author
IHaveAPlan

My friend helped me out there. All the of attributes have been found and are currently in the FGD. It's just some of them don't seem to work at the moment.

The best thing you could do to help me is to create some awesome levels and test out the FGD properly. Take a look at some of the levels in the main game and try to make stuff like that.

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