Where have you been?
Hello everyone! It's been a while. Wow, actually it was almost two years since the release of RealRTCW 2.2! The lack of any news was caused by my personal life - I was serving in the military for 1 year, yeah it is kinda obligatory in Soviet Un... I mean Russian Federation. Anyway this article is all about upcoming RealRTCW 3.0 release, about what's done and what's need to be done.
Give me a hand over here!
Hands. How often do you look at them? I mean do you remember this ugly blocky thing from vanilla game? They a history now. Replaced by high poly hand\arm models for each and every weapon. Multi-skin system for BJ's hands will be supported by the new models as well.
GUNS GUNS GUNS
The guns are going high poly as well. You may already noticed the fancy new MP44 above. The thing is - the model of almost every gun in the RealRTCW 3.0 is improved by it's high poly twin. The world models are replaced as well.
But something is still not right. It's not all about high poly, fancy models and textures. What is a point of that if you can't really FEEL your weapon? Well, now you can! TRUE RECOIL mechanic are coming to RealRTCW 3.0. It's still WIP, and there is a lot of balancing ahead, but here is the video showcasing it's current state:
The 5th difficulty level - Realism Mode
The new difficulty mode called Realism mode will be implemented in RealRTCW 3.0. It will go even further than Death Incarnate, not only increasing player's challenge but changing the gameplay itself. This mode is going to feature the new health system, altered player and NPC movement. It will alter classic gameplay and change the whole experience, but this is why I'm making it's separate from the other diffculty levels - it is not represeting classic RTCW gameplay. It's still heavily WIP. I will share more specific details closer to the release date.
Do you hear it? I think it's raining.
Thanks to Berserker (Berserker@WolfSP engine) who shared his source code, we now have atmospheric effects support including rain and snow, ported straight from ET, with some fixes and alterations from Berserker.
Firing Range
Firing range map - it's something that I wanted to make since early days of RealRTCW, but I didn't really have time for that. Now, thanks to Yo$hik, our very talented mapper, we will have training level in RealRTCW 3.0. Here, players can get familiar with the new weapons, try to handle the new recoil mechanic and so much more.
So, what's the plan?
The major features of RealRTCW 3.0 is going to be:
1. New high poly hands\arms models, with support for multi-textures system.
2. New high poly weapons.
3. New weapon behaviour with the REAL recoil effect.
4. Realism mode difficulty.
5. Firing range map for testing new weapons.
6. Atmospheric effects support for rain and snow.
7. More supported addons.
8. A lot of minor stuff like clean ups, optimization and new CVARs.
WHEN?!!
I don't have specific release date. To be short: when it's tested and ready. I'm aiming for this year. And I think that's all I have for you this time. There will be more media stuff posted separately from this article so stay tuned!
Looks fantastic! HD-Space already reserved.
Это невероятно , жду с нетерпением )
А что с рукавом Би Джея ? Он немного странный )
Возможно из за цветовой гаммы, она ещё не окончательная.
Really cool. Glad to see more updates for this.
I have a quick question, what do you use to create, edit, and animate the models for RTCW? Sorry if this sounds like a stupid question, but I cannot for the life of me find what the tool(s) would be.
I'm using Blender with .md3 import/export plugin to work with the models and Maverick Model 3D for simple stuff. I don't animate guns, but it's possible in Blender and 3Ds Max.
Thanks!
Im wait for try play looking good
Terrific work as always, Wolf, I can't wait to try out all these superb new features :) .
Thank you!
Im a huge fan of your mod ! Cant wait for 3.0 version
Oh! Mein! Gott! 😲
Now I'm thinking of delaying The Dark Army: Uprising Remastered again, and replace RealRTCW 2.21 with RealRTCW 3.0. 😂
I think I'm gonna have to think this through with myself and the community though. Holy moly.
Welcome back, btw. 🔥
Well, I'm releasing 3.0 this year. And the switch from 2.21 to 3.0 should be easy. The most time consuming switch will be 5th difficulty level, but you can choose to ignore it completely, and just not include in TDA. And the other stuff, well it's just models.
So you can still make it in time, depends on my release though.
I'm not delaying, don't worry! I think I'll just add the 5th difficulty in a patch or something. TDA Remastered is already very hardcore.
I was very disappointed with what I did back in the days, but under its current shape, TDA is now very coherent and stable, and not only thanks to my new level design skills, but also and mainly because of your RealRTCW mod. Just keep doing your magic, and I'll follow the pace! 😉
If you need a tester, feel free to contact me! 😉
P.S. - Forgot to mention it, but the rain and snow effects are very, very good news for Wolfenstein: Enemy Territory Single-Player! 😍
Hell yeah. Radar with the rain and Railgun with the snowflakes. :D
Ух, дожить бы до релиза с нашим то беспределом в стране.
Maybe you're interested in this: Github.com
Is possible bring the console Egypt missions into PC version???
Let's just say, it's complicated.
Eugeny, a very talented RTCW modder, somehow extracted basic layout of Egypt levels, but it is really basic, so you need to rebuild and script levels from scratch.
Short answer: Yes, it is possible, but it takes too much time and effort.
Waiting for news. Good work!
It's great to see this mod still alive regarding everybody have their own lifes to deal with. Even then, I still enjoy this mod. I'm really looking forward for this update.
will there be new enemies in realrtcw 3.0?
****, two years have passed since 2.2. What were you doing... eating crackers... I'm watching. I'm watching over the Download secrion *and thinking cheese & crackers*
Hi,I think Stg44 should has higher damage,In RealRTCW2.2,Its damage is a little low.
And I also want to play more maps or addons by RealRTCW
Nice .. if all the mods i've seen so far are made by Russian fanbase, i just have one thing to say : You Guys ROCK !
Big thumbs up and keep up the excellent work !
Old games need to be brought up like this.
Please put heavier snow
Hi! When you release your mod, will I be able to modify it? I would love to play your mod, but tweak it to my own personal cup of tea. I am currently modifying the main RTCW game on my own, but I just want as simple tweaks as damage, AI balance, less ammo from drops, more emphasis on sneak if you will. But I would also love to have your variety of guns, too!
Can't wait for the release, keep up the awesome work!
EDIT: I can't get the ai_cast_characters.c file to build properly in vanilla RTCW code. Do you know what the issue may be? All I want to do are some balance retweaks.
А моду нужна оригинальная версия ?????????????????
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Довожу до вашего сведения что Dark Matters там голимый . Когда обегаеш вокзал в самом начале и бежиш к выходу то при любом раскладе тебя встречает 3 злых фрица !!!
how can I use cheat??
Nice, do you have plan to add more weapons?
no,until phantom dynamite bug is resolved