Post news Report RSS Ravenholm Demo avaliable

The entire Ravenholm chapter from Half-Life 2 is now playable in Goldsrc.

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After over a year since our first playable demo, we’re proud to say that the entirety of Ravenholm is now available to download and play.

Ravenholm Demo


As we’ve stated in previous updates, we’ve been focusing on remaking models and assets from scratch within the limits of goldsrc. With a lot more time, people, and work going into the mod now, we hope you’ll agree that the new demo is a lot better than our first one.

Ravenholm

We’ve already shown the gravity gun and a few work-in-progress maps, but here are some things we haven’t shown in our previous updates:

New Grigori model:


New NPCS:

Poison Zombie


Fast Zombie


Poison Headcrab


Fast Headcrab


Other additions:

  • New texture for normal zombies, making them wear citizen clothes instead of scientist ones
  • Zombies can be cut in half with sharp objects
  • New sounds for weapons, footsteps, and more
  • New models/textures for weapons in the low-poly style of Half-Life 1
  • New “advanced” options to toggle weapon sway and change weapon fov (this will probably be used for more stuff later on)

Keep in mind, there are likely going to be bugs, despite our attempts at getting everything working well. We’re doing things with goldsrc that it was never meant to do, and things are bound to break. If you find an issue let us know and we’ll try to get it fixed asap. Otherwise, have fun playing a 14-year-old game in a 20-year-old engine!

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Turco_
Turco_ - - 231 comments

Nice!!! :)

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Rafael.Soares
Rafael.Soares - - 38 comments

WHY AM I SEEING THIS NOW!! YOU ARE MAKING ME GO LATE FOR SCHOOL! and good job on that

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Maxine2000
Maxine2000 - - 202 comments

Lmao

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Lopper
Lopper - - 1,559 comments

Pretty great demo, few things were off but I imagine that's due to the engine limits, aside from that though the only real bug was that sometimes when you cut the zombies with the saw blade there's like some crazy terrifying sound glitch. Overall though dope, looking forward to more.

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sbnewsom
sbnewsom - - 656 comments

If the sound you're describing is what i'm thinking...its a common thing in goldsrc. lol

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penTiuname
penTiuname - - 207 comments

Cool :)

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Cvoxalury
Cvoxalury - - 1,287 comments

Better and more real than HLVR.

It's this nice, cool feeling where everything is where you expect it to be, where it should be, the good kind of predictable.

From traps, to throwable props, to explosive barrels, to prop stacking, to item placement and secrets, and of course monster placement - everything is done so right.

I can play through the chapter in the exact same style as I do in retail HL2 and get the results I expect to get.

And that is important to me. It's what I'm here for. For example, Black Mesa failed in that regard COMPLETELY, familiar places became unfamiliar messes, they thought they could do better. (they can't)

But Ravenholm in this demo retained its specialness. Awesome.

All I could suggest is already being worked on, I'm sure. Just in case, that would include:

- improving gravgun stability (it may pull props too close and block your movement, or not deal any damage on throw)

- teaching zombies to throw physics at the player, or at least punching them out of the way

- adding a bit more light on the maps, like overall ambient could be increased so there's never completely dark spots. Very relevant in the interiors.

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Sockman111 Author
Sockman111 - - 71 comments

Thanks for the feedback! I've actually just updated the demo with better gravity gun physics. Teaching zombies to throw stuff might be tricky but we'll keep that in mind. As for lighting, we originally had everything much brighter but we thought it ruined the mood. One drawback about goldsrc is there's no (or at least very little) light bouncing, so the places where hl2 relies on that are very dark in goldsrc. In the future we'll try to get rid of really dark spaces though.

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λntonio285
λntonio285 - - 130 comments

Also add the flashlight from Paranoia, it would fit right in.

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Hezus
Hezus - - 561 comments

Looks really cool! :)

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St.Jimmy23
St.Jimmy23 - - 64 comments

That was absolutely amazing to play through, I had a grin on my face the whole time! The way the gravity gun physics are handled feels fantastic, though I found some explosive barrels exploded in my face instead of lifting up. On the other hand, cutting zombies in half is just as gratifying as it is in Half Life 2.
The whole atmosphere of Ravenholm is almost identical to the original and the zombie noises somehow creep me out even more. One thing that really impressed me was how the fast zombies climb the pipes, I didn't expect it to be included because of the engine but it was there regardless, truly great work.
Aside from the occasional bug like the barrels and the fact that the game crashed when I tried to carry a sawblade through a loading screen the only other thing I felt was a bit off was that there were hardly any zombies when you escort Father Grigori through the graveyard.
I can hardly wait to play through the rest of the game! Fantastic!

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LevTaylor
LevTaylor - - 531 comments

Interesting :o

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bobsam
bobsam - - 646 comments

Everthing was really good, minus some few bugs that people have already pointed out. Ummm, another person I wanted to back up with saying that there felt like there was a lack of zombies that we had to fight when it came to the grave yard. Also there was an item box (the ones that always have an item in them to drop when you break them open) didn't drop one, I can't remember where it was in the demo but check them and make sure they're all properly marked to have an item inside I guess.

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Guest
Guest - - 689,570 comments

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$$$killer$$$
$$$killer$$$ - - 282 comments

I loved the demo, it's amazing what you did with the goldsrc engine!

I have a few suggestions in regards to the fast and poison zombies.

Fast zombies should be a little faster, they rarely got to hit me because I had a lot of time to kill them before they got near me.

Poison zombies died before they could throw a single headcrab. Maybe you could give them more health or make them react faster.

Also if you could make the shotgun be more like the one in HL2, because HL1's one didn't seem as effective as it should against zombies.

Best of luck with this mod! Can't wait for the rest!!

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Krychur
Krychur - - 972 comments

was awesome. really enjoyed it. the only thing I have issue is that almost every sound is a hybrid between the one from HL1 and the counterpart from HL2. the ones I did like are the Pistol sounds and the SMG sounds, although I'd remove the HL1 firing sound and HL2 reloads. the Shotgun reloads should be from HL2 only, but keep the firing sound from HL2 and extend the delay in the pumping sound to make it like HL2. Crowbar should also only be HL1 or HL2. that's all I got for now. loved the demo otherwise.

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D-Wanderer
D-Wanderer - - 136 comments

Looks sick! I'll try it out later.

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Evy-Houstuvk
Evy-Houstuvk - - 218 comments

Loved it. Feels like what Valve might have come up with if the world never left 1998.

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KnifeKitty
KnifeKitty - - 225 comments

amazing

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crystallize
crystallize - - 48 comments

What's up with all the bland colored lights and super bright moon? Goldsource can do better.

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LeoJFC
LeoJFC - - 752 comments

Nice!

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