I am working on a mod/tc of the videogame "Zombies Ate My Neighbors" in a first person shooter enviroment, using the GZDoom plataform, still needs a lot of work in textures/some gameplay mechanics , but I'll be updating somewhat frequently and you can become a Patreon as well for some w.i.p. content ^^
So ... After checking some code in Zombies:IOTLD I noticed that I could simplify some mechanics and add more options to things without making independent variations. So , in other words , (if added) some decorations can be set in the map to which pallete to show in it.