I am working on a mod/tc of the videogame "Zombies Ate My Neighbors" in a first person shooter enviroment, using the GZDoom plataform, still needs a lot of work in textures/some gameplay mechanics , but a demo should be cooming for Halloween ..... hopefully ..... luckily ..... I'm not that good making mods still .-.

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Add media Report RSS Zombies Ate My Neighbors (PC) - DOOM Mod - Gameplay
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TheRenegadist
TheRenegadist

This looks incredible but I have a few suggestions that I'll list off. First and foremost jumping should be force disabled since you couldn't in the original, swimming in water should be much slower so that later levels that feature mostly water aren't broken or too easy, and finally the swing animation for when you become the monster needs to be a lot quicker.

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Dude27th Author
Dude27th

- The swing animation while attacking as a monster? Is timed based on how much it took in the original snes version, could be improved tho
- The swimming I'll look in to it after the Demo of October
- And what do you mean about the jumping force disabled ?

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Description

Gameplay Footage of the last demo, courtesy of "DeathCold_ LongplaysUA" in youtube !

Go check out his channel!
Youtube.com

He has some nice gameplays about Brutal Doom stuff, other interesting Doom mods aswell so if you are interested in that you can subscribe as well! c:

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