I am working on a mod/tc of the videogame "Zombies Ate My Neighbors" in a first person shooter enviroment, using the GZDoom plataform, still needs a lot of work in textures/some gameplay mechanics , but I'll be updating somewhat frequently and you can become a Patreon as well for some w.i.p. content ^^
Hi everyone ! Sorry for the lack of posts , some irl stuff and bla bla. Anyway I will try to have a more active development on the mod considering that there is only 2 weeks until Halloween , and I have barely some voxels , the main mechanics , some weapons and some monsters .... but only one level :/. Which is worth like 3 minutes at best in terms of gameplay D:
So I will try to have more content for the launch of the first beta.
Are you able to code the doors opening and either dropping items or the purple monster?
Yeah , the player distance check would work (similarly) like the other doors, and the item droppings/purple monster could work by spawning an invisible actor and this actor checking what to spawn.
I don't remember at this moment the name of the user , but there was one person who calculated the probability of every item spawning , so I will use that as a base c:
I like this a lot. Those voxels are really good
Thanks ! ^^