I am working on a mod/tc of the videogame "Zombies Ate My Neighbors" in a first person shooter enviroment, using the GZDoom plataform, still needs a lot of work in textures/some gameplay mechanics , but I'll be updating somewhat frequently and you can become a Patreon as well for some w.i.p. content ^^

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Add media Report RSS WIP Screenshot #idk (view original)
WIP Screenshot #idk
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TheRenegadist
TheRenegadist - - 2,087 comments

Are you able to code the doors opening and either dropping items or the purple monster?

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Dude27th Author
Dude27th - - 399 comments

Yeah , the player distance check would work (similarly) like the other doors, and the item droppings/purple monster could work by spawning an invisible actor and this actor checking what to spawn.
I don't remember at this moment the name of the user , but there was one person who calculated the probability of every item spawning , so I will use that as a base c:

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AstroCreep
AstroCreep - - 31 comments

I like this a lot. Those voxels are really good

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Dude27th Author
Dude27th - - 399 comments

Thanks ! ^^

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Description

Hi everyone ! Sorry for the lack of posts , some irl stuff and bla bla. Anyway I will try to have a more active development on the mod considering that there is only 2 weeks until Halloween , and I have barely some voxels , the main mechanics , some weapons and some monsters .... but only one level :/. Which is worth like 3 minutes at best in terms of gameplay D:

So I will try to have more content for the launch of the first beta.